From RocketSlinger@SBCGlobal.net
(email me there please)… This is a sub-site to main site at www.rocketslinger.com …
This
web page last updated 11 Jan 2020
High-“G”-Force Impact-Landings Methods of Cargo
Delivery to Earth’s Moon (or Other Heavenly Bodies Lacking an Atmosphere)
Abstract / Pre-Summary
This
sub-page to www.rocketslinger.com is
meant to describe methods of landing cargo on the moon, where the cargo is
designed to withstand high “G” forces on an impact-type landing. Calculations are shown for considering
different impact velocities, and different magnitudes (which are assumed to be
uniform over elapsed time as a simplification) of the decelerating “G”
forces. Thus, total deceleration time,
and deceleration distance (the size of the decelerating mechanism) can be
derived.
The incoming cargo vessel is assumed to come in for a
hard landing on the moon, at a very low angle (at what could be called a
tangent to the curvature of the moon’s spherical body). But before actual impact, the vessel could be
pre-decelerated by throwing an “artificial atmosphere” into its path, at low
altitudes. Most affordably and
practically, such an “artificial atmosphere” would consist of clouds of moon
dust. This feature is optional, and is
briefly described here.
The decelerating mechanism on the surface of the moon is
described in two primary versions. In
both versions, the initial landing spot is surrounded by electronic (and-or
visual) homing beacons for guidance. It
is oval-shaped with a distorted half-shell of a funnel at one end (walls that
tighten, similar to a cattle chute funnel).
Alternately, an entire 3-D funnel could be used. A highly desired feature (for softening the
very first stages of impact) would be to fill the oval landing area with
several feet or yards’ depth of moon dust.
The next stage of the decelerating mechanism could simply be
linear. This might be a curved-bottom
“V” shaped, long trough (channel). The
channel could be filled with moon dust to assist the deceleration process,
and-or, “break sticks” could be periodically positioned horizontally, part-ways
up the channel walls, to be broken (and replaced between use-cycles) by the
incoming vessel. The second main option
for the design of the main body of the decelerating mechanism could a circular
track (think of the curved walls at high-speed turns on an ice toboggan race
track). The circular decelerating
race-track would be constructed on the inside walls of a suitably sized
crater. “Break sticks” could be used for
deceleration once again, except that in this version, they would be oriented
more closely to vertically, at least at the initial,
highest speeds.
The shape of the cargo vessel could be most any shape,
but spherical and bullet-shaped are the options considered here. In both cases, they should be constructed of
materials intended for being processed (recycled) on the moon. Thus, they should be built of materials that
are scarce on the moon (especially carbon and metals other than aluminum and
iron). The outer layers of the vessel
should be constructed to be “semi-sacrificial”, meaning that we assume that
much of these layers will be abraded away during deceleration. However, abraded fragments (of any
significant size) are assumed to be gathered up, post-impact-landing, for
recycling (materials) uses. The
innermost core of the vessel is assumed to (usually) survive the
impact-landing, intact. Contents will
have to be designed to withstand high “G” forces, of course. Composition, construction, and contents of
the vessel are described in some detail here.
Almost as an afterthought, consideration here is also
given to modifying the methods here described, to allow carrying humans, and
other living things, in such a decelerating mechanism. “G” forces would have to be greatly lowered,
and the “runway” greatly lengthened. Mathematics
is used here (along with various speculative designs) to show that, at 3 G of
deceleration, the decelerator or “runway” would have to be 27.3 miles long, and
in other ways, impractical. Even if, as
a costs-savings, the decelerator is suspended on cables (on towers instead of
on the moon’s surface), this idea is judged to be too expensive. However, if technologies (especially
materials science and engineering) become quite significantly more advanced
than they are today, some of these ideas may become practical. Therefore, they are included here.
As with other
sub-pages of www.rocketslinger.com , the
intent here is to “defensively publish” propulsion-related (and “misc.”) ideas,
to make them available to everyone “for free”, and to prevent “patent trolling”
of (mostly) simple, basic ideas.
Introduction / “Why”
WHY should we want to spend resources to create a
custom-built mechanism, on the moon’s surface, for high-speed (high-“G” forces)
deceleration of cargo? Simply put, for
fuel savings! We can save the bulk of
the fuel that is spent on a lander-stage of a moon lander. Just look at the size of the Apollo landing
stage (rocket engine, fuel, landing legs, etc.) compared to the payload section
(the ascent stage)! Most of the mass of the
landing stage can be eliminated, given only that the cargo is designed to withstand
high “G” forces, and that the resources are invested, that are needed to build
the decelerating mechanism. The “Blue
Origin” lander (“Blue Moon”) shows the same large cost (large size of lander)
v/s payload. See https://astronomy.com/news/2019/05/bezos-unveils-bold-plans-for-human-spaceflight-plus-a-blue-moon-lander , for example
images.
Parenthetic note: I saw an article that claimed that, for lack
of an atmosphere on the Moon (for use in aero braking and-or parachutes etc.),
as an incoming SpaceX “Starship” lands on the Moon as opposed to Mars, the
Starship will have to burn FAR more fuel to land on the Moon, than on Mars. So, despite the Moon’s lower gravity compared
to Mars, the Starship can deliver only 12 tons of cargo to the Moon’s surface,
v/s 100 tons to Mars’ surface. I can NOT
re-find a link supporting this (slightly speculative?) “fact”,
despite looking for it a long time! If
you (reader) find it, please email me at RocketSlinger@SBCGlobal.net .
Basic Starting Facts,
and Doing the Math
What sort of cargo would be targeted for delivering to
the moon, using this kind of method as described here? One consideration is, what magnitude of “G”
forces are we going to target, and what kinds of cargo can be selected or
designed, that will withstand such forces?
Consulting https://en.wikipedia.org/wiki/G-force , we
now duplicate a few entries from their table, just for general illustration
and for brief discussion:
Space Shuttle, maximum
during launch and reentry 3 g
Maximum
g-force in Tor missile system[28] 30 g
Space gun with a barrel length
of 1 km and a muzzle velocity of
6 km/s, as proposed by https://en.wikipedia.org/wiki/Quicklaunch (assuming constant acceleration) . . . . . . . . . . . . . . . . . . . . 1,800 g
Shock
capability of mechanical wrist watches[30][31] > 5,000 g
Rating of
electronics built into military artillery shells[34] 15,500 g
A sneak look-ahead peek (or two) from below, then, is
that our calculations will guide us to targeting 50 to 100 “Gees” for our
first-pass decelerators (not too large or expensive). For the further-distant future, human-safe
decelerators (excluding very-very physically fit humans such as fighter pilots
that might pull 8 or 9 “Gees”) should target pulling no more than 3 Gees, then,
as above. But the above table out-takes
CLEARLY show that many electronics, mechanical devices, and tools should easily
be able to be designed (and packed) to withstand 100 Gees (and higher). Such higher-value items should be
encapsulated (for maximum protection) at the very center of the cargo
vessel. The same is true for gasses (to
be discussed in more details later), as contained in sturdy-built COPVs (Carbon
Over-Wrapped Pressure Vessels), or other strong storage tanks.
Besides
the obvious cases of manufactured goods, what all kinds of raw materials might
we want to ship to the moon, using this method?
To select these materials, we need to know what materials are commonly
available on the moon. Details about
what kind of concentrations of what kinds of exploitable ores are located where,
on the moon, aren’t yet available, for the most part. We already know that the moon’s north and
south poles contain water-ice, in permanently shaded “cold traps” in the
middles of craters. What we do NOT yet
know, is what percentage of the captured volatiles there are NOT water, and
what these volatiles are. Methane,
ammonia, carbon dioxide, nitrogen, carbon monoxide, and-or others? I think that is fairly safe to assume that
most of it is made of water.
What
is the moon made of, at least at the accessible surface? https://www.thoughtco.com/what-is-the-moon-made-of-604005 says:
“The crust consists of 43% oxygen, 20% silicon, 19% magnesium, 10% iron, 3% calcium, 3% aluminum, and trace amounts of
other elements…”
Accordingly, the very earliest
bulk-materials cargos delivered by high-Gees “impact deliveries” might include partially
processed (sheet metal, rolled metal, drawn wire, or ingots) of magnesium, iron
(steel), and aluminum. SOME of such
materials will survive impact-landing undamaged; damaged goods can be gathered
and recycled. Metallic fragments will
require less processing than raw ores! As
time goes by, and native moon industries grow, such materials will be, more and
more, be sourced locally. Later in time,
bulk-cargo metals from Earth are likely to include copper, lead, zinc,
titanium, tin, chromium, nickel, and zinc.
More-precious elements (such as silver and gold) will be transported
only at the well-protected innermost parts of the cargo vessel. The less-precious elements can be used to
construct the outermost layers, where they can be (at least partially) abraded
into small pieces (or torn away in large chunks), and gathered up out of the
impact debris for use. Thus, at least
SOME of the bulk materials will be lost…
We’d not want to do that with silver or gold, or other precious metals!
Haphazard mixing of metallic
elements thus delivered (and gathered from impact debris) would create extra
troubles during sorting and use of such elements. So, the outermost layers of the first (say
for instance) 10 or 15 vessels might be made of (say), copper. After that, the moon base has many years worth of copper supply “laid in”. All of the debris in and around the
decelerator mechanism should then be thoroughly cleaned and sifted, recovering
most of the copper. Then, the next (say)
8 or 12 vessels are titanium-clad.
Thoroughly recover titanium debris, move to the next metal, rinse and
repeat. These details will not be
repeated below, and these parts (outermost abradable
layers) of the vessel will often simply be referred to as “metal” (even though
the metal will vary by exact type). Yes,
some metals are too soft for decent structural use, and others are too
brittle. Alloys and-or layering of
different types of metal will often need to be used.
The other elements
that will be needed as bulk cargo on the moon will include hydrogen and oxygen
(only very early on; later on, water deposits should cover this), carbon,
nitrogen, chlorine and fluorine (in fairly small amounts), and noble gasses
(also in fairly small amounts).
Some of these will most readily be delivered as pressurized and-or
chilled gasses contained in COPVs (Carbon Over-Wrapped
Pressure Vessels), or other strong storage tanks, located at the center of the
vessel, for extra protection.
We can safely assume that large amounts of carbon will
need to be delivered to the moon, for many years to come, if we’re serious
about significantly-sized moon colonization efforts. Large amounts of carbon will be needed for (greenhouse)
agriculture or advanced methods of food production, materials engineering / production,
and for rocket fuel production. Note
that Space X’s “Starship” runs on methane (CH4), as an oxidant… Pure hydrogen is less practical for this (for
use as an oxidant; it needs to be kept at lower temperatures than methane, even
though burning hydrogen creates a higher-better “specific impulse” in rocket
engines). For “Starship” (and similar)
rockets to use the moon as a refueling station, using methane as the oxidant,
carbon will have to be brought in to be combined with locally-sourced hydrogen (from
water in “cold traps”). The moon has
very-very little carbon… There are no
shortcuts here.
Well OK, bringing in “carbonaceous chondrite” asteroids
would be one possible “shortcut” here.
However, bringing them in for use on the moon would benefit from the use
of the exact same (or highly similar) deceleration methods as are described
here (with some pre-processing of the asteroids’ constituent materials being
highly desired; for example, to form them into the desired shape and size, at
least roughly). Also, equip them with
maneuvering cold-gas jets, so that they can hit their targets more precisely.
In what form do we bring in carbon? Carbon dioxide gas hardly makes sense,
certainly not in the long term, because the oxygen part of this gas is already
readily available on the moon, tied up in water (at the poles) and metal and
silicon oxides (everywhere). So… Coal? Oil? Tar? Propane? Graphite? Charcoal? Structural plastics, PVC, epoxy, graphite, graphene, nanomaterials,
or other carbon-containing structural materials composing parts of the vessel? Diamond (or even lonsdaleite) would be
nice, but is obviously too expensive! All
of these are possibilities. More details
will be considered later. See https://en.wikipedia.org/wiki/Carbon and https://www.chemicool.com/elements/carbon.html for interesting
(and relevant) facts about carbon. For now, consider this: Pure carbon turns into a gas at a temperature
of 5,530 °C or 9,980 °F.
Our impact-landing on the moon will create a lot of frictional
heating. So, if the form of our carbon
(we exclude diamond here for obvious reasons) is relatively pure carbon, very
little of it will heat enough to gasify (and be lost to us, escaping in the
non-existent “atmosphere” of the moon).
Other forms of carbon (chemical compounds containing much oxygen or
hydrogen, for example) will form complex gasses (including what we could simply
call “smoke”) at much-much lower temperatures, and be lost to us, if
frictionally heated on the moon’s surface.
So we want to stick to more-pure carbon for bulk cargo, especially on
the outer (abradable) layers of the cargo vessels (as
contained in “pockets”; details further below).
Candidates then are graphite (pure or near-pure carbon), charcoal (50%
to 95% carbon, see http://www.fao.org/3/x5328e/x5328e0b.htm , typically
around 70% to 80% carbon at the center of the distribution-shape bell curve),
coal-charcoal or coal-“coke” (see https://en.wikipedia.org/wiki/Coke_(fuel), about 85% carbon
for good-grade or steel-grade coke), petroleum coke (see https://en.wikipedia.org/wiki/Petroleum_coke, about 98.0% to 99.5% carbon for the pure grades), or
anthracite coal (see https://geology.com/rocks/coal.shtml, about over 87%
carbon). Incorporating such forms of
carbon into the outer layers (“shells”) of a cargo vessel will be discussed in
detail further below.
Now we move on to consider facts,
and math, concerning velocities, “Gee” forces, and times and distances related
to the deceleration process. See https://www.mpoweruk.com/Apollo_Moon_Shot.htm , where we see
that 5,600 MPH was the incoming speed (in the Apollo program) of a spacecraft
from Earth, in a “free return” orbit, without yet having burned the fuel
required to perform “orbital insertion” into moon orbit. This will serve as our approximation of a
good “high velocity” impact-landing.
From the same source: After an orbital
insertion burn for orbiting the moon at a low but stable altitude (of 69
miles), the orbital speed was 3,600 MPH.
So this will serve as one lower-speed impact-landing, for calculations. Always recall: Lower impact speeds will shorten our runway,
and – or lessen our “G” forces on impact, but will increase our rocket-fuel
expenses (in slowing down before our “landing”) .
Almost
parenthetically,
https://medium.com/teamindus/designing-a-propulsion-system-for-landing-on-the-moon-342878cf8067 is of general
interest for landing profiles on the moon, using powered landings. If we used the (speed and elevation) numbers
from there, we could clearly reduce the lengths of the “runways” that we will
derive below. The price to be paid for
that, though, would be more fuel (typically carried from Earth, at large
expense), to slow down, first, for our “hard landing” on the moon. The 13 KM of elevation shown at the top of
the graph is 13 KM * 0.621371 Miles / KM =
a mere 8 miles of elevation (not 69), and 800 M/S of speed is 800 M/S *
0.000621371 Miles / M * 60 Min / Hour * 60 Secs / Min = 1,790 MPH (as opposed
to the further-above figures of 5,600 and 3,600 MPH). This much-lower speed will be used from time
to time, also, but always keeping in mind that the fuel savings will be much
smaller.
Convert
to feet per second for calculations…
Back to miles when we estimate total “runway” (impact site for decelerations)
length (distance travelled) when done with calculations…
High
Speed: 5,600 MPH * 5,280 feet per miles * 1
hour / 3600 seconds = 8,213 feet / second initial “landing” speed
Medium
Speed: 3,600 MPH * 5,280 feet per miles * 1
hour / 3600 seconds = 5,280 feet / second initial “landing” speed
Low Speed: 1,790 MPH * 5,280 feet per miles * 1
hour / 3600 seconds = 2,625 feet /
second initial “landing” speed
For general comparison, the
speed of a gun-bullet is about 2,500 feet / second.
Now see https://www-istp.gsfc.nasa.gov/stargaze/Sfall.htm where a slightly complex equation is given as Distance = t v (mean) = ut + (1/2) gt2 … However, VERY importantly, note that the situations (for us) are simpler than theirs, in that we have ONLY a starting speed, and a stopping speed that is ALWAYS zero. Note that we vastly simplify by assuming a uniform deceleration rate. The deceleration rate will depend on the coefficient of friction between the moon’s surface, and our impacting cargo vessel. Such friction will be very-very complex, and will need to be a matter of engineering experiments (iterative developments), to a large extent. These matters will be considered in much greater detail further below.
From the above link, note
that v
(mean) = “…half
the sum of the velocities at the start and at
the finish”, which vastly reduces OUR particular complexity to
merely… Distance = t v (mean) = t *
initial velocity / 2
Note, we are doing
things in smaller steps for now; “t” (time in seconds) will have to be derived
later, since it depends on “G” (Gee-force) of deceleration, which will help to
determine our “Impact Landing runway Length”, which will thus be…
High
Speed: 8,213 feet / second initial “landing” speed / 2 *
“t” = distance; then distance = ( 8,213 ft/s / 2 ) * “t”
= 4,106.5 feet / sec * “t”
seconds
Medium
Speed: 5,280 feet / second initial “landing” speed / 2 *
“t” = distance; then distance = ( 5,280 ft/s / 2 ) * “t”
= 2,640 feet / sec * “t” seconds
Low Speed: 2,625 feet / second initial “landing” speed / 2 *
“t” = distance; then distance = ( 2,625 ft/s / 2 ) * “t” = 1,312.5 feet / sec * “t” seconds
“Baby steps” have now
pre-digested our calculations for derived “t” travel time (in seconds) to
decelerate to a dead stop, and for total distance (in feet).
See https://helmets.org/g.htm for a very succinct and
well-written summary here, noting that
Earth-normal “G” is defined as 32.2 ft / sec-squared,
and that…
“at the start -- 0 (zero)
after 1 second-- g meters/second
after 2 seconds-- 2g meters/second
after 3 seconds-- 3g meters/second”
We are decelerating instead of accelerating, and we’re using feet,
so for us… We will solve for “X” time in
seconds…
at the time-start -- “initial” variable high-medium-slow speeds
from above
after 1 second -- “initial” - 1g feet / second
after 2 seconds -- “initial” - 2g feet / second
after 3 seconds -- “initial” - 3g feet / second
after “X” seconds -- 0
(zero) feet / second = “initial” ft / sec
– X sec * g feet / sec2
For purposes of units cancellation as a sanity check, we want to
end up with “X” elapsed time in seconds.
But keep in mind that the above shows feet /; sec (velocity), not feet /
sec2 (acceleration, as is usually attached to “g” figures), because
the “seconds” in the denominator has been shifted to the left side of the
equation. That is, only for 1, 2, and 3
seconds! At “X” seconds, we are back to “G”
in feet / sec2 (acceleration)!
The above is true, but confusingly stated. For those (probably vanishingly few) readers
who REALLY want to follow all of this closely, with minimal opportunities for
confusion, let’s modify the above block one more time, to show units details,
for units cancellation sanity-checking, with “V” for velocity:
at the time-start -- “initial” variable high-medium-slow speeds
from above
after 1 sec, “V” ft / sec = “initial”
ft / sec – 1 sec * g ft /
sec2
after 2 sec, “V” ft
/ sec = “initial” ft
/ sec – 2 sec * g ft / sec2
after 3 sec, “V” ft
/ sec = “initial” ft
/ sec – 3 sec * g ft / sec2
after “X” sec, “V” ft
/ sec = 0 (zero) ft
/ sec, so…
0 (zero) ft / sec =
“initial” ft / sec – X sec * g feet / sec2
Modify the last bottom equation to create X sec * g feet / sec2 =
“initial” ft / sec (add the “X * g” term to both sides)… and finally
X secs = ( “initial” ft / sec ) * ( 1 / g ( sec2
/ feet ) ) , and finally (re-stated) X secs = “initial” / g (numerically, skipping the
units, as re-stated at the very end).
Paying attention
to units cancellation above as a sanity check, we end up with “X” elapsed time
in seconds, which is what we want. For
having reached a dead stop, in our case.
Summary: So then
generalizing for our situation, X seconds = init-speed
/ G, where “G”
is our multiples of Earth-normal “g” of 32.2 ft / sec-squared. We have selected 3 G, 50 G, and 100 G for our
numbers to play with. Multiply them out
and we get (for us and our purposes)…
High G in ft/sec2 =
3,200 ft / sec2
Medium G in ft/sec2 =
1,600 ft / sec2
Low G in ft/sec2 =
96.6 ft / sec2
Invert the above for ease of calculations and for
ease of following the units cancelation and we get:
High G in sec2/ft = 0.0003125
sec2 / ft ( 1 / G )
Medium G in sec2/ft = 0.000625 sec2 / ft ( 1 / G )
Low G in sec2/ft = 0.01035
sec2 / ft ( 1 / G )
Recall that for
us, initially (at a time of “zero”):
High Speed: 8,213 feet / second initial “landing” speed
Medium
Speed: 5,280 feet / second initial “landing” speed
Low Speed: 2,625 feet / second initial “landing”
speed
(Baby steps all the way, keep in mind). Now derive our values of “t” in seconds,
recalling that X secs
= “initial” / g, or re-stated, X secs = “initial” * ( 1 / g ). :
High Speed High G: “t” = 8,213 feet / second * 0.0003125
sec2 / ft
= 2.57 seconds
Medium Speed High G: “t” = 5,280 feet / second * 0.0003125
sec2 / ft
= 1.65 seconds
Low Speed High G: “t” = 2,625 feet / second * 0.0003125
sec2 / ft
= 0.820 seconds
High Speed Medium G: “t” = 8,213 feet / second * 0.000625
sec2 / ft
= 5.133 seconds
Medium Speed Medium G: “t”
= 5,280 feet
/ second * 0.000625 sec2 / ft
= 3.300 seconds
Low Speed Medium G: “t” = 2,625 feet / second * 0.000625
sec2 / ft
= 1.641 seconds
High Speed Low G: “t” = 8,213 feet / second * 0.01035
sec2 / ft
= 85.00 seconds
Medium Speed Low G: “t” = 5,280 feet / second * 0.01035
sec2 / ft
= 54.65
seconds
Low Speed Low G: “t” = 2,625 feet / second * 0.01035
sec2 / ft
= 27.17 seconds
(Keep in mind that “Low G” here is “3”, selected
for human passengers).
Now repeat the above, but de-cluttered, for
summary purposes:
High Speed High G: “t”
= 2.57 seconds
Medium Speed High G: “t” = 1.65 seconds
Low Speed High G: “t”
= 0.820
seconds
High Speed Medium G:
“t” = 5.133 seconds
Medium Speed Medium G: “t”
= 3.300 seconds
Low Speed Medium G:
“t” = 1.641
seconds
High Speed Low G: “t” = 85.00 seconds
Medium Speed Low G: “t” = 54.65 seconds
Low Speed Low G: “t” = 27.17
seconds
Recall from further above that mean velocities
and time calculations (for total distance travelled derivations) will be
distance = average speed times time, and will be (as shortened or summarized
from above):
High Speed: 4,106.5 feet / sec * “t” seconds
Medium Speed: 2,640 feet / sec * “t” seconds
Low Speed: 1,312.5 feet / sec * “t” seconds
These calculations are so simple as to not deserve to be shown in great detail, any
more. Run the numbers and you will get
the below for “runway length”:
High Speed High G: “t” = 2.57 s, “d” = t * 4,106.5 ft/s = 10,554 feet
Medium Speed High G: “t” = 1.65 s, “d” = t * 2,640 ft/s = 4,356 feet
Low Speed High G: “t” = 0.820 s,
“d” = t * 1,312.5
ft/s = 1,076 feet
High Speed Medium G:
“t” = 5.133 s, “d” = t * 4,106.5 ft/s = 21,079
feet
Medium Speed Medium G: “t” = 3.300
s, “d” = t * 2,640 ft/s = 8,712 feet
Low Speed Medium G: “t”
= 1.641
s, “d” = t * 1,312.5 ft/s
= 2,154 feet
High Speed Low G: “t” = 85.00 s, “d” = t
* 4,106.5
ft/s = 349,053
feet
Medium Speed Low G: “t” = 54.65 s, “d” = t
* 2,640
ft/s = 144,276
feet
Low Speed Low G: “t” = 27.17
s, “d”
= t * 1,312.5 ft/s = 35,661 feet
Repeat the above, de-cluttered and, for a better
intuitive feel for how long (and practical or impractical) the “runway lengths”
here might be, convert all the above to miles, with 5,280 feet per miles:
High Speed High G: “t” = 2.57 s, “d” 10,554 ft or 2.00 miles
Medium Speed High G: “t” = 1.65 s, “d” 4,356 ft or 0.83
miles
Low Speed High G: “t” = 0.820 s,
“d” 1,076 ft or
0.20 miles
High Speed Medium G: “t” = 5.133 s,
“d” 21,079 ft or 3.99 miles
Medium Speed Med G: “t” = 3.300 s,
“d” 8,712 ft or
1.65 miles
Low Speed Medium G: “t” = 1.641 s,
“d” 2,154 ft
or 0.41 miles
High Speed Low G: “t” = 85.00 s, “d” 349,053 feet or 66.1 miles
Med Speed Low G: “t” = 54.65 s, “d” 144,276 feet or 27.3 miles
Low Speed Low G: “t” = 27.17 s,
“d” 35,661 feet or 6.75 miles
The above should suffice to give us a rough idea
of trade-offs in the numbers involved here, which will translate to economic
and engineering practicality, as time and engineering developments progress.
Optionally Slowing Down Before Actual Impact
Note
that some of what is to follow immediately below has been covered in http://www.rocketslinger.com/Ping_Pong_ME/ (same basic
document is also at https://www.researchgate.net/publication/335218915_Ping_Pong_Mass_Momentum_and_Kinetic_Energy_Exchange_as_a_Method_of_Spacecraft_Propulsion ), as far as is
concerned, slowing down our vessel before (in our cases here) it hits the
deceleration mechanism. Moon dust is
considered there (at http://www.rocketslinger.com/Ping_Pong_ME/ , especially in
the sections centered around Figure #1 there) as a
method of slowing down the vessel. Throw
the moon dust into the path of the incoming vessel, and the moon dust will slow
down the vessel. “ME bouncers”
(Mass-Exchange, or kinetic-energy and momentum-energy exchange bouncers) are
also described there. All of these
methods would be compatible with what is being described here.
Before moving on,
let us parenthetically add that, in the further-distant future, if significant
construction activities ever take place on an “icy moon” further out in the
solar system, finely powder ice, there, could take the place of “moon dust” as is
here described, both for pre and post-impact slowing-down purposes.
At http://www.rocketslinger.com/Ping_Pong_ME/ (around Figure #1
there), mass accelerators (mass drivers, “space guns”) are considered for use,
but the mathematics are not discussed.
Let’s do that now, to see how practical (economical) such methods might
be, for use here (for throwing up moon dust for deceleration).
From further up
here, let’s repeat as below:
From https://en.wikipedia.org/wiki/G-force :
Space gun with a barrel length
of 1 km and a muzzle velocity of
6 km/s, as proposed by https://en.wikipedia.org/wiki/Quicklaunch (assuming constant acceleration) . . . . . . . . . . . . . . . . . . . . 1,800 g
And
also from https://en.wikipedia.org/wiki/G-force :
Standing on the Moon at its equator |
0.1654 g |
Now we
have run these kinds of numbers before, so this time we can keep it
shorter. We are going to put some
numbers around the “moon dust clouds” as shown in Figure #1 at http://www.rocketslinger.com/Ping_Pong_ME/ … How big (long) would our “space gun” have to be, to put those dust
clouds WAY up, 69 miles above the moon, where 69 miles is a low but stable orbital
altitude as used during the Apollo era?
Let’s
first see how far up above the moon we’d go with a “muzzle velocity” as given
here, of 6 km/s. 6 km/s * 0.621 miles / km = 3.726 miles
/ sec;
3.726 miles / sec * 5,280 ft / mile
= 19,637 ft / sec
Moon-gravity = 32.2 ft
/ sec2 * 0.1654 = 5.33 ft / sec2
Our situation here is every bit as
simple as what was described before… We
have a starting-velocity and an ending-velocity of zero, so an average velocity
of ½ of starting velocity, and travel time (as derived before) of X secs =
“initial” / g… X secs = ( 19,637 ft / sec ) / (5.33 ft / sec2 ) =
3,684 secs
Same as before, “d” distance traveled, as
repeated from further above, is Distance = t v (mean)
=
t * initial velocity / 2
Distance = 3,684 secs * ( 19,637
/ 2 ) ft / sec = 36,171,354 feet!
36,171,354 feet * 1 mile / 5,280 feet = 6,851 miles
This is how high our purely-vertically-oriented
“space gun” (of 1 km or 0.621 miles length) would be able to shoot our clouds
of moon dust, straight up. We only need
69 miles up, to slow down our vessel (at low-stable orbit, Apollo style). Everything here is linear and
proportional… There is no calculus
involved here. So our “space gun” (for
our needs at 69 miles) will be ( 69 / 6,851 ) * 0.621
miles = space-gun length of 0.006254 miles or 33 feet long. This may actually be possible, but expensive
if many-many of them are needed, to loft up a significant amount of moon
dust. The moon dust also clearly needs
to be stretched out over time and distance, to smooth out the deceleration process, so many “space guns” will be needed. This may or may not be affordable, to loft up
the moon dust very far (or “ME bouncers” as an alternative to moon dust, as
described at http://www.rocketslinger.com/Ping_Pong_ME/ ).
So we may want to
reserve these (optional) pre-slowing-down methods for lower altitudes, as we
are coming in to our “hard landing”.
Shooting for a MUCH lower altitude (not 69 miles) is ALSO desired, for
allowing less time-of-travel to “spread out” our dust clouds too much (we want
them to stay concentrated). Possibly
more affordable are two methods described below (which were not mentioned at http://www.rocketslinger.com/Ping_Pong_ME/ ). We might limit ourselves to
less-precisely-controlled (but more affordable), cruder methods of throwing up
the moon dust, to only a few hundred feet vertically, at the most.
‘1) One or several
centrifugal pumps. See https://en.wikipedia.org/wiki/Centrifugal_pump and – or https://www.michael-smith-engineers.co.uk/resources/useful-info/centrifugal-pumps . Such a pump could pump dust (particulate
solids) every bit as much as it could pump liquids. Former farm boys (like me) will appreciate
the similarity, here, to a silage chopper-and-lifter (centrifugal silage
uploader), as is used to fill tall silos.
The rotating element simultaneously chops up corn plants, and throws the
resulting silage easily 100 feet up into the air, through a pipe, to fill a
silo, over the top edge of the silo. A
similar device (with a hopper-feeder full of moon dust) could loft moon dust
into the path of the incoming vessel.
Spin the device up ahead of time, using an electrical alternator (or
motor), then open the hopper gate for feeding in moon
dust, during the time the dust is actually needed. Guide the dust-stream as is needed by
swiveling the shooter-pipe (or at least the end of the pipe) appropriately. Spin the rotational pump back down
afterwards, recovering spin energy if desired.
Parenthetical
notes; History buffs can use “Appleton silo filler” or “Ross silo filler” for
search strings… Newer versions were made
as well, but I can’t find them at a casual search-attempt. See https://www.flickr.com/photos/internetarchivebookimages/16642477306 for a sample image
of an old-style silo filler or silage uploader.
‘2) Several gas
(pneumatic) shooter-pistons (“air guns”).
Fill a bottom chamber with pressurized gas (probably it’s best to use an
inert but affordable gas like nitrogen or carbon dioxide). Gasses are expensive on the moon, so we want
to conserve our gasses. One possible
design is here described: The bottom
chamber is fixed, and may or may not be cylindrical (this chamber has fixed
walls). The top of the bottom chamber
has a gas-outlet hole (gated by a solenoid or similar device) to explosively
fill a shooter-piston cylindrical gas-expansion chamber. The gas-expansion chamber is topped off by a
circular sliding member, which in turn is topped off by a cylindrical
moon-dust-filled cylindrical chamber (gun barrel). The circular sliding member is NOT allowed to
escape beyond the muzzle of the gun, so that gasses are retained.
At
shooting time, the pressurized gas is explosively released into the
gas-expansion chamber, shooting our moon dust out. After shooting time, the gas pump recovers
the gas into the fixed, pressurized chamber, in preparation for the next
operation. The sliding circular member
can be tamped back down (from outside the device) when the moon dust chamber is
re-filled, or it could be winched back down by a powered, internal mechanism.
Whether
we use “space guns”, centrifugal pumps, or shooter-pistons (“air guns”), or
some other method for shooting moon dust out (perhaps even gunpowder guns for
example), we will have moving parts, and moon dust is harsh and abrasive! Whatever our shooter-devices will be, they will
probably need frequent maintenance!
Also
in any of the above-described cases, while en route
to the moon, the incoming vessel could pre-deploy a parachute or parachute-like
device, to catch more of the clouds of moon dust, for more efficiency. Figure #1 at http://www.rocketslinger.com/Ping_Pong_ME/ showed an
inflatable device… That would work. A normal fabric parachute is probably NOT a
good idea, because of the opening process!
Such an opening process requires a real gas atmosphere, and opening
time. An umbrella-like device (with spars)
trailing behind the vessel sounds like an affordable but practical
solution. The umbrella would require no
gas fillings. A solid-metal
parachute-like “dust catcher” could also work, trailing behind the cargo
vessel. Such “dust catchers” (and their
uses) will be described in more detail further below. Use “dust catcher” as a search string.
Entry to a Deceleration Device – The “Splash
Pond”
The
optional pre-deceleration process (using clouds of moon dust) has already been
described. Next in the process
(sequence) will be a “splash pond” full of moon dust, which will be almost
mandatory, at least until such time that
methods have been more fully developed.
The splash pond will be oval-shaped, to cover imprecisions in the
travel-path of the incoming vessel. It
will be shallow at the edges, deeper in the middle, and filled with several
feet or yards of moon dust. The bottom
of the pond will (probably best) be smooth and hard. The bottom may be formed by micro-waving moon
dust, for the final finish. See https://www.techbriefs.com/component/content/article/tb/techbriefs/physical-sciences/16856 for reference.
At the
cargo-vessel-exit end of the oval splash pond, the incoming vessel (after
shedding some speed in the “splash pond”) will be guided to a funnel or set of
walls (think of a “V” shaped cattle chute) that will in turn guide the vessel
to a linear or circular deceleration track.
The “splash pond” will likely need to be re-filled with moon dust, or at
least smoothed out, between uses. The
splash pond scarcely deserves much more description, but will be shown in some
of the drawings below. As usual, send
comments / corrections / requests for clarification and – or drawings, to www.rocketslinger.com .
Construction of High-G-Impacting Cargo Vessels
The
cargo vessel could be spherical (a ball), or a bullet shape, or anything
else. A ball shape or a bullet shape
will be the two shapes considered here. As
previously mentioned, more-precious cargo will be secreted in the shielded center,
while abradable outer layers will be made of bulk
materials, such as pockets of fairly-pure versions of carbon (coal, graphite,
charcoal, coke, etc.) and metal. These
materials can be recovered as needed, from the impact debris. Let’s soon (below) discuss more details.
As far
as the sizes of these vessels are concerned, generally, the bigger, the
better! The larger the
diameter, the greater the depth of the surface area (of the vessel) that can be
abraded, before the more-precious innermost cargo is endangered. For the near-term future, we might envision a
Space X “Starship” zipping around the moon in a free-return orbit, or
performing an orbital-insertion burn. In
either case, for cargo delivery, it wouldn’t need to land. While at the appropriate locations with respect
to the moon, the Starship would release “whatever”… Small-sats,
landers, and-or an impactor cargo vessel, and then return to Earth. ONE large cargo vessel, rather than many
small ones, would usually make sense, for the above-described reason.
Space X
Starship diameter (see https://en.wikipedia.org/wiki/SpaceX_Starship
) is about 30 feet ( 9 meters ). We’d
need to spare some space around our enveloped cargo vessel, for Starship
structural elements, plumbing, and wiring, and so our cargo vessel might be
about 24, 25 feet or so in diameter.
That will also show us, then, what the “radius of curvature” of the
bottoms of the first versions of decelerator mechanisms might need to be. But for the rest of this document (including
drawings), we will remain mostly agnostic concerning dimensions.
Before
delving into more details about the construction and materials composition of
the cargo vessels, let’s veer only a tiny bit off-topic, and consider the very
earliest phases of the construction of a linear decelerator (the following
comments are far-far less applicable, I think, to a curved or circular
decelerator). We will want to carve a
long trench into the moon’s surface. The
lower the bottom of the trench is, the less time (and materials, labor, and
money) we have to spend, building tall walls at the sides of the linear
decelerator. So that sounds like a long,
elongated impact crater to me! See https://en.wikipedia.org/wiki/Schiller_(crater) and https://www.abc.net.au/science/articles/2008/07/10/2299977.htm .
So, we could
perform an almost military-style assault on the moon’s surface, in preparation
for building a finished linear decelerator!
We find a suitably located spot on the moon (close to a base, but not
too close, to avoid danger). Already fairly flat and long (for a long “runway”). However, if other factors override us, and a
few hills are in our way, we’ll blow them down!
And we do almost definitely want to dig us a long, low trench.
So our first
rounds of “high G impact cargo vessels” might not be much different than
Earth-penetrating (moon-penetrating) bombs.
See https://en.wikipedia.org/wiki/Bunker_buster . Moon-penetrating bombs might go a bit lighter
on the explosives, and more heavily on the high-grade steel (plus maybe copper
as well), than what has been used on Earth.
This is because we are going dual-use here… After a few rounds of carving a trench and –
or blowing away a hill, human-driven moon-moving gear, and – or robots, will go
out to clear debris, AND fetch the impacted, scattered metals, for use on the
moon. Clear the existing trench-bottom,
that is, and prepare for the next round of cargo-bombs!
The following
should be fairly obvious, but let’s state it for clarity and completeness: The
cargo vessel will come in at a very-very low angle (a linear tangent to the
curvature of the moon’s surface). Also,
the cargo vessel (whatever its shape and size) will need to be equipped with
guidance avionics and cold-gas thrusters (or even with maneuvering rockets
and-or ion-based thrusters)… Whatever is
needed to hit the target most accurately and affordably. The target will be identified by electronic
and – or visual target markers. The
controlled thrusters will control not only the initial impact target area, BUT
ALSO the precise attitude (pitch, yaw, and roll) of the impacting vessel body,
on first impact. This latter part is of
special importance at least sometimes.
When the depth of
hard rock that needs to be cleared away has become lessened, and only a shallow
depth of rock needs to be cleared away (or at least shattered in order to
facilitate removal), then we will need to move away from cargo-bombs, and
towards “explosive armor clad” (or “reactive armor clad”) cargo vessels. See https://en.wikipedia.org/wiki/Reactive_armour . Here, the plan isn’t so much for the cargo
vessel-bomb to PENETRATE the moon-rock, it is to KISS the moon-rock on a
glancing blow, explosively blow up some moon rock, and then travel yet further
down the trench, to inflict some more kinetic-energy-damage (and
momentum-energy-damage) to further-distant stretches of the trench. If we have good attitude control of the incoming
vessel, then only the vessel’s (bottom) skin areas that will touch the moon rock, will need to be clad with explosives.
Side benefits of
carving a trench this way are at least two-fold, above and beyond delivering
metals to the moon: ‘1) With remotely-located robotic seismographic
stations scattered across the moon, these impacts should enable us to get a
much better “view” of the guts of the moon (via differential travel-times of
shock waves in different densities of rocks), and ‘2) the sides of the trench
will enable geologists to view and sample deeper areas of the moon, which has
not yet been done to much of any extent.
OK, so, then, some of our earliest
cargo vessels will be cargo-bombs and reactive-armor-clad vessels. Enough of that, for now! Parenthetically, we might add, even after a
far more “finished” linear decelerator is built, any impacting cargo-vessels
that roll off of the end of the runway (or over-shoot, or both), will help (via
impact energy) to carve a lengthened crude “runway” trench… For further construction
refinement (finishing off) later.
Back, now, to primary materials (and
construction details) for our cargo vessels, now that we have thoroughly
covered the ideas around having some of the earliest ones being constructed to
contain or incorporate explosives.
As mentioned (and listed) further
above, we will want to build the vessels out of abradable
outer layers of desired metals, and out of pockets of materials containing
carbon, as one possible example of a construction method. Metals can be fastened to metals using the
obvious methods of 3D printing, welding, brazing, solid castings, riveting, bolting,
screwing, gluing, and so forth, and so, scarcely deserve any further
mentioning. Fastening blocks of any form
of carbon, into pocket inclusions, will deserve further discussion below.
As a starting drawing, here is a
drawing of one bullet-shaped cargo vessel, with an almost-outermost layer
(usually to be covered with yet another layer, with a final-outermost layer of mostly
metal, excluding the “trimmings”, such as cold-gas maneuvering jets) of metal
with carbon-containing inclusions.
Figure
#1
Figure #1 (above) is simple and of low value, but it was
easy to provide! It may provide SOME
clarification to some readers, so here it is!
The next drawing may fall into the same category, so here it is,
also. It provides a closer-up and
flattened-out view of an array of metal walls with enclosed pockets.
Figure
#2
So now, we already have a number of variables that we can
experimentally play with, to determine a high-level or gross “coefficient of
friction” as we come in for a hard landing and a drawn-out deceleration process
of the incoming vessel abrading its outer shells against a linear
decelerator-trench’s walls. As time goes
by and experimental data collects, we can deal with the composition of the
trench-walls (to be addressed later), and the width, thickness, and composition
of the vessel’s metal pocket-walls, as well as the more-solid metal layers
between multiple pocket-containing metallic outer vessel layers. We can vary the contents from pocket to
pocket, and the ratio of one or more kinds of pocket-contents to others. Graphite is a good solid-state lubricant, for
example, so it might lessen friction between cargo vessel and trench-wall, as
the vessel slides along (and the graphite is eroded away). Throw some graphite in some of these pockets
then… And then maybe blocks of hard
anthracite coal in other pockets, glued in, to resist abrasion and
fragmentation, with “hard coal” being far more resistant than softer graphite,
to increase the coefficient of friction.
Play with the ratios of graphite pockets to anthracite pockets (and
other types of pocket-contents, such as limestone, granite, or who knows what;
some types of Earth-minerals would serve as good feed-stock for being finely
ground up into the moon-dust during impact and vessel-wall erosion, to create
“moon soil” for greenhouse agriculture on the moon, as the resulting debris is
gathered and processed).
The contents of the pockets deserve more attention. For example, the pockets (at least some of
them) could be filled with glued-together assorted sizes of balls of
metals. As these pockets disintegrate
during the impact-abrasion events, the balls of metals serve as “ball bearings”
(at least, those that are not abraded into mangled shapes, as they are abraded
out of the glue), as they will erode out of the glue and “pop out”, which (ball
bearings) can then lubricate the sliding-along-the-trench motions of the
remaining (aft segments of) cargo vessel.
As is fairly well known (or certainly easy to grasp), circles (or spheres,
as here) of different sizes can easily “nest into” one another, eliminating the
need for much glue “fill” in our case.
If we compose the different sizes of spheres (balls, ball bearings) out
of different metal-types, in a consistent manner, then automated (or robotic)
sorting mechanisms should easily be able to sort and recycle (recover) the
different metals-types out of the impact debris, and out of the ground-down
stubs of the incoming cargo vessels.
This text (here) should be reasonably self-explanatory, but for ensured
clarity, a drawing (an easy and simple one to draw) is provided below. The drawing is in two dimensions, but mentally
extrapolating to three dimensions should be trivial. Think of beach balls, grapefruits, and
marbles, for example.
Figure
#3
The “glue fill” between the nested spheres (“ball
bearings”) of metal could be epoxy, petroleum tar, aerogel, poured Styrofoam, spray
foam packaging material, or any other suitable fixating glue-fill (preferably
containing decent amounts of carbon).
The harder the fill, the higher the coefficient of friction (the harder
for the ball bearings to roll / pop out of the cured glue, and perform a gross
“lubricating” function on the incoming, remaining stub of the being-abraded
cargo vessel). If the glue contains
carbon, the carbon (and oxygen, hydrogen, and other volatiles) can be gathered
and “baked out” of fragments large enough to be gathered and recycled. Depending on the glue compounds, some
volatiles will be lost to frictional-heat-generated “smoke” upon impact, but so
be it.
Variables to be experimented with,
here, also include the number of “sandwich layers” of mostly-metal v/s metal
with inclusion pockets. One might even
be able to slowly roll a ball-form or bullet-form of cargo vessel with an inner
layer of (encapsulated) precious cargo, a metal case, and then only ONE thick
layer of mixed-spheres-and-glue, slowly cured as one rolls the vessels, and
then only one final cladding-layer on the outside, of metal. More plausibly, center-peg the center
assembly, and hold it in a spherical or cylindrical (bullet-shaped) mold, and
pour the mix of balls and glue, around it.
Or skip the inner, precious-cargo core, and just pour one large
mold-full of glue-plus-balls. Cure it, pop
it out of the mold, and metal-clad it. Or,
mold and final outer case are one and the same.
There are many possibilities available here…
Now suppose that our moon colonists
find it difficult or expensive to sift ground-up carbon particles out of moon
dust, in order to recover and use the carbon.
They want lots of high-carbon bulk materials, but they don’t want to
sift it out of moon dust after impact and abrasive deceleration. Graphite is fairly pure carbon, but it isn’t
very hard. One possible solution here
would be to encapsulate graphite inside ball-forms, egg-forms, or cylindrical (typically
gelatin) pill-forms. Think of a child’s
two-part plastic, hollow Easter eggs, or gelatin pill capsules. For us, the outer shells wouldn’t be made of
plastic or gelatin; they would be made of fairly good-grade steel, or titanium,
or other metal that will be useful on the moon.
The two parts of the spheres (or egg-shapes or pill-shapes) would be
secured to one another with threads on both parts, or
glue, simple force-fitting, screws, bolts, or any other practical method. Just one tiny detail: One might usually want to leave a small hole
as one end of your “Easter egg” for filling it with powder, after the two
halves are joined. Plug the hole after
the filling process is complete. Now
throw your “Easter eggs” or “pills” into your mix of spheres-plus-glue. Some fraction of these will be shattered or
abraded during the deceleration process, but many of them should survive, with
their contents kept pure, for use on the moon.
Now, not only graphite, but other
delicate solids and powders could be shipped this way, as well. Sugar, flour, chocolate powder, powdered
milk, etc., could be shipped to your moon bakery, using this method! Or dried rice and beans for
your moon survivalists, or “gorp” (trail mix) with
dried fruits, nuts, and small candies.
Beef jerky and fruit cakes. As
teams of humans and robots sift through the impact debris and the abraded stub
of the cargo vessels, looking for delectable treats, this will provide an
entirely new meaning to an “Easter egg hunt”, as the humans find some yummy
treats! Treats for robots? You will have to provide your own punch line
here!
No seriously, shipping durable food
goods this way should be quite plausible, so long as temperature extremes
(especially on the high end) are avoided.
Recover any post-impact food materials quickly, especially during hot moon
“daylight hours”. Also note, in the
Apollo program’s history, an inexpensive method of temperature regulation was
used on the Apollo spacecraft, en route from Earth to
the moon, and vice versa. If no
preventive measures are taken (such as internal heat regulation methods), then
the sunlit side of your spacecraft gets very hot, and the shaded side gets very
cold. So the Apollo craft did a slow
roll while travelling, for inexpensive temperature regulation. The Apollo astronauts called it the
“rotisserie roll”. Space X or other
“delivery vans” can do the same, to keep our durable-foods
deliveries well preserved, en route.
What can be done with the contents
of food-containing “Easter eggs” that get shattered or abraded, spilling their
contents into the moon dust? Some “Half and Half”, for your coffee, anyone? “Half and Half” being half
powdered milk, and half moon dust? But there’s no need to cry over spilled
milk! Feed this mix into an industrial
materials-recovery method, or dump it into your feedstock for deriving moon
soil for moon greenhouses. Organic
(carbon-containing) were-foodstuffs (foods damaged in any way) will feed your
soil bacteria just fine.
Astronauts and moon colonists will
have good senses of humor, without a doubt.
Glue plus food-containing-Easter-eggs (spheroids and glue matrix) food
deliveries will perhaps rapidly become known as “peanut brittle”!
More details about the construction
of cargo vessels will follow, but they will be in the context of (and hence,
listed with) individual types of decelerators.
A Linear Decelerator
The
entrance to a linear decelerator might first consist of a “splash pond” full of
moon dust, as was previously mentioned.
At the exit end of the “splash pond”, there might be a funnel… A funnel, as is shown below. Or, the very top of the funnel might be
lopped off (never built) as a cost savings, leaving a set of V-shaped walls
(like a cattle chute), with the walls topped off with a bit of curled
over-hangs, to help prevent a cargo vessel from spinning out of control, and
“jumping the fence”. Some of this was
described further above. The funnel and
walls (as well as the pond-bottom) can be built out of mooncrete,
with metal reinforcement where needed.
What
was NOT described further above, will now be
added: Reactive armor. Reactive armor (a cladding-layer of
explosives) was mentioned further above, but in a different context. The top of our mooncrete
funnel will be expensive, and hard to repair.
So if we save money, by building the funnel to have an opening which
does NOT exceed our way-worst-case but sometimes-probable “missing the target”
scenario, then a cargo vessel might slam, occasionally, with great speed, into
the upper lip of the funnel, which (funnel-lip) could easily be damaged, and be
costly to repair. Such costs could VERY
easily exceed the cost of a cargo vessel and unrecoverable contents. So we do MORE damage to any off-target
vessel, and LESS damage to the upper funnel-lip, by using reactive armor, as
shown in the cut-away cross-sectional drawing further below. In three dimensions, the reactive armor would
be shaped like a distorted, downward-facing shovel-blade, covering perhaps
about the top 1/4th of the outermost lip, tapering off to a
rounded-off finish (“cutting tip of the shovel blade)”, deeper in the
tunnel-funnel.
Fairly
obviously, a short and fat funnel (with a steep wall-angle
meeting off-center-of-target incoming cargo vessels) will be less
expensive, but impart higher “G” forces to an impacting off-center cargo
vessel, as it is corrected-path-guided down the funnel. A longer funnel (with gentler angles on the
walls) will perform better, but be more expensive to build. A hopefully-sensible “middle route” is
diagrammed below.
Figure
#4
The above drawing is conceptual only… In reality, the “splash pond” would be
longer, with a gentler entrance-edge on the left side above, and the
moon-dust-fill would probably not be quite as deep as is shown.
Now, the next drawing will zoom in on the funnel, and
show the “reactive armor”, as has been described further above.
Figure
#5
The above drawing, again, is conceptual only… In reality, some sort of cost-benefit
analysis should be run on the exact desirable extent of the reactive
armor. It might need to be applied on
the roof of the funnel, deeper into the funnel…
Or shallower, or not at all!
The long linear decelerator is a trough carved into the
moon rock, perhaps at least partially initially carved by bombardment by
low-angle-of-impact cargo vessels cum penetrator bombs and cargo vessels cum glancing-blow
bombs, as described further above. Moon
rock thus excavated can be piled onto the sides of the mooncrete
as the trough is finished off (sides-reinforcing “backfill”). The top of the trough COULD be finished off
with a roof (forming a tunnel), but that’s probably overkill, expenses-wise. The mooncrete
bottom (of the trough) can be thin, since it is backed up by native moon
rock. The walls of mooncrete
will need to thicken up some more, where they are backed up only by broken-up
backfill (rubble), and thicken up yet some more, probably, where they (the
walls) are not backed up by anything.
All this is true of the trough immediately following the entrance
(funnel or input-guiding V-shaped walls; A funnel
minus the top; AKA, a “cattle chute”).
As the “bucking bronco”, AKA speeding sometimes-out-of-control, chaotic
cargo vessel slows down, the strength of the walls can probably be reduced,
further “downstream”.
At the tops of the walls, at least initially, to prevent
an out-of-control cargo vessel from “jumping the fence”,
we may want to provide a curved overhang of mooncrete. To save money, it might be hollow, or perhaps
filled with a lower grade of mooncrete, with a higher
percentage of moon rocks thrown in to reduce costs. These wall-tops should ideally be wide enough
for wheeled vehicles to traverse, for purposes of trough maintenance and for gathering
up impact debris, and the ground-down stubs of the cargo vessels.
More speculative (perhaps less plausible) ideas will be
presented further below, but before providing the first drawing, let us describe
one more set of ideas (which I consider to be most plausible): A linear decelerator should specialize in one
of two major categories; Suitable for either spherical or bullet-shaped cargo
vessels. Let’s first discuss and diagram
the version built for spherical cargo vessels.
A spherical vessel (in the trough) will tend to roll,
simply because it encounters friction at the bottom, but not the top. If the roll rate (spin rate) is high enough,
it will damage internal cargo, or even cause the entire vessel to simply fall
apart entirely, from centrifugal forces tearing it apart. A highly plausible (and practical)
counter-measure here, is simply to balance the
deceleration forces. At the bottom, we
already have friction with the trough bottom.
The finish or “paint job” there will be a way to adjust friction, but
will not be further discussed here. At
the TOP of the rolling cargo-vessel-ball, we can slot the trough-walls, and
place “break sticks” in these wall-slots.
The break sticks can be made of mooncrete, metal,
plastic, plastic blended with moon dust, ceramics, or any suitable material
that is easily sourced and-or recycled (3D printed?) on the moon. The spacing and strength of these “break
sticks” will help adjust the gross “coefficient of friction” (and hence, of
course, the deceleration rate). These
sticks will counter-act the tendency for the ball-vessel to pick up a too-high
spin rate as well. The slots in the
trough-walls will need to be deep enough and strong enough (and probably
metal-lined) in order to prevent the stick-breaking process from damaging the
slots in the mooncrete walls.
Figure
#6
The above drawing and description (in my opinion)
describe the most plausible design for a linear decelerator using a spherical
cargo vessel, and it does NOT call for intentionally filling the trough with
moon dust, as a method for providing or adjusting gross “friction”. That’s what the “break sticks” are for. These sticks will need to be replaced for
each cargo delivery, which is a disadvantage.
An advantage is that the trough can remain mostly empty of moon dust,
meaning that abraded fragments of the cargo vessel will NOT have to be sifted
or sorted out of moon dust.
Now let’s describe some associated ideas that I consider
to be less plausible. Please don’t
forget, my intentions here are to fend off the “patent trolls”, thus
facilitating affordable future technology developments… Less-plausible ideas are fair game! Being less plausible, though, I provide no
drawings for these ideas… If readers
want more drawings, as usual, please email me at RocketSlinger@SBCGlobal.net .
The “break sticks” here MIGHT be
able to be replaced by more durable restraints.
Perhaps strung-together segments of straight elements alternating with rope,
cable, chain, or large-rubber-band-like, stretchable material, and perhaps
including small wheels spinning around the straight elements (with each
straight element acting as a wheels-axis).
These restraints might be spring-loaded, with the springs buried in the trough-wall-slots,
so that they can stretch. Such
restraints would need periodic inspection and maintenance, clearly, but they
MIGHT be able to deflect up around the ball (vessel), and NOT need to be
replaced for each cycle of use, while still providing “friction”. Tilting the wall-slots, so that the tops of
the slots tilt away from the ball, should help.
I am skeptical. Keep in mind that
we have a VERY harsh environment on the moon, so such a design would have to be
built ruggedly. AND, as has been previously
remarked, the initial “landing speed” will literally be “faster than a speeding
bullet”!
Another variation of the above might
be called the “giant guitar picks” method.
Higher up the trough-walls, place fairly strong cross-bars. Hanging down from these cross-bars (which
reside above the expected path of the ball-vessel), are the “giant guitar
picks”, which are stiff but flexible…
With bottoms at least slightly tiled away from the ball. Wayward too-high balls will sometimes break
your cross-bars, and the “guitar picks” will wear out, and degrade in the harsh
environment. But maintenance costs MIGHT
be lower than that of the “break sticks” method. “Guitar picks” might be made of plastic, or,
probably far more durable, Fiberglass.
They might best have a “C” shape, with the open end downwards, “cupping”
the rolling ball, and with this open-bottom edge lined with hairs or bristles,
with the hairs stiffening further up.
This would still impede the rolling ball, while reducing abrasion, and
hence, maintenance costs. “Guitar picks”
would easily be damaged by bullet-like speeds of the cargo vessel, of
course. Still, they are described (and
diagrammed) in much greater detail, further below. Use search-string “guitar pick”.
If restraint mechanisms other than
simple “break sticks” (to include “guitar picks”) are to be tried out, a good
idea would be to start trying them in the lowest-stress environments
first. That means working from the
lowest-speed (speed of the cargo vessel in the decelerator) end, towards the “upstream”
highest-speed end, as these hopefully-lower-maintenance methods are developed. Only some large advancements
in materials science and engineering is likely to make these ideas plausible.
Other perhaps-less-plausible
associated ideas here would include filling the trough with moon dust (and-or
moon-sand or moon-gravel, or other matter to be “plowed through”). Moon dust suspended in aerogels, Styrofoam,
or other solidified foam(s) are examples of other options. This method could apply to cargo vessels of
any shape. In order to distribute the
“friction” of plowing through this matter (and not have it applied to the
vessel, only at the very bottom of the trench), one could top off the trench,
and turn it into a tunnel. Then, the path-impeding
matter could be dropped from the tunnel-roof at the precisely correct
times. OR, the impeding matter could be
thrown (puffed, blown) UP from the BOTTOM of the trench, at the precisely
correct times. Air guns, explosive
charges, rail guns, centrifugal pumps, or any other suitable method could be
used. I am, again, skeptical concerning
the practicality of such methods.
One final less-plausible (but not at
all totally implausible) method brings us back to using the spherical cargo
vessel, primarily, but adding “hair” to it.
This might be especially useful at the phase of the journey where the
cargo vessel hits the moon-dust-filled “splash pond”. A rebounding (bouncing) action here could be
troublesome. Rolling will start to set
in as well. A helpful countermeasure
here could be to add “hair” to the ball.
“Hair” here would likely be different, mixed lengths, thicknesses, and
types of cable, chain, wire, and-or rope.
If any rope is used, it would likely be wise to add at least SOME strands
of metal to it, to facilitate using electromagnetic “metal detector” technology
to fish fragments of abraded-off rope out of the moon dust. This “hair”, alone, should help the ball
“stick to” the moon dust… Think of a
large mop… And alleviate bouncing and
rolling actions.
A highly probable improvement,
exceeding the above, would be to add to the outermost tips of most or all of
these “hairs”, dust-catchers. The
dust-catchers could be of different sizes, adjusted per hair-size, and made of a
hollow metal shell. These could be
shaped like “Hershey’s Kisses” (also similar to the Apollo-style
atmospheric-re-entry capsule or Command Module). At the small tip, there could be a loop, for
tying to the “hair”. Then, add large
holes (or slots) in the metal body, for dust inlets, roughly halfway down
towards the flattened bottom of the “Hershey’s Kiss”. The bottom half (or so) is solid-walled and
hollow, for catching and retaining moon dust (or other “impeding matter”). Any rolling action will now be strongly
impeded, by centrifugal force throwing these dust-filled “Hershey’s Kisses” out
to maximum radii as allowed by the “hairs” lengths. Rolling action will ALSO be impeded when the
“Hershey’s Kisses” slam down into the dust (or walls or floors) on the leading
edge of the ball-path.
Dust catchers as described here,
could also, aptly, be considered to be small, metallic “parachutes” for
collecting dust. They could also be used
for helping to catch pre-landing, lofted dust clouds, as shown in Figure #1 at http://www.rocketslinger.com/Ping_Pong_ME/ .
This set of ideas could also be applied to a
bullet-shaped cargo vessel. With this
shape of vessel, the “rolling” problem of the ball (when hitting the “splash
pond” full of moon dust, or other impeding matter, in a pond, or in a trough)
becomes a “cartwheeling”, “somersaulting”, or a “porpoising”
problem (as in an aircraft landing for the latter term). For the bullet shape, we really don’t need
“hair” and dust-catchers all over the vessel body… We just need them trailing off of the aft
end. Here, a visual analogy is to the
tin cans tied to the aft end of the honeymooners’ car. The trailing hairs and dust-catchers will
serve to help “peg” the relative position of the trailing end of the vessel,
stabilizing its attitude during travel, and adding drag. These dust-catchers might therefor aptly be
called “dust anchors”. In order to use
such an arrangement optimally, on a bullet shape, not only should one try to
hit the “splash pond” with the aft end of the bullet shape lower
(attitude-control-wise) than the fore end, one might also wish to be slowly
ROTATING (spinning) the arrangement of rear-facing “hairs” and dust-catchers,
so that centrifugal force will fling the dust catchers out and away from the
centerline of the vessel, catching dust even before the vessel-body touches the
dust.
This idea may or may not be
practical. It sounds like a fair amount
of extra trouble to me. It is NOT
totally implausible or impractical, though, in my opinion. But I highly doubt that it would be
compatible with the idea of using “reactive armor” on the top lip of a funnel,
as in figure #5. Dust catchers (whether
or not they are still tied to the vessel) hitting the reactive armor is too
great of a danger.
Next, let’s examine the issues (and
possible solutions) involved with a linear decelerator and a bullet-shaped
cargo vessel, as opposed to a spherical cargo vessel. As mentioned further above (in the context of
a bullet shape entering the “splash pond” full of moon dust or other
travel-impeding matter), “somersaulting” or tumbling (heels over
head; aft end over fore end) can be a problem. Suppose we fill our linear decelerator trough
(trench) with moon dust (or some such).
If we have BOTH ends of the bullet shape throwing moon dust upwards,
then the vectors thus created will tend to peg BOTH ends of the bullet-shape
down into the trench, preventing tumbling.
At the fore end of the bullet shape, carve the appropriate (probably
best curved-shaped) carve-out as shown below.
Along the bottom length of the majority of the vessel, remove more
material from the bullet shape. At the
aft end, leave a scoop, and an internal channel for throwing moon dust upwards,
through the middle rear of the vessel.
Figure
#7
So the bullet-shaped vessel nestles into the bottom of
the trough, and throws moon dust (out of the trough) upwards, to stabilize
itself. Compared to a trough designed
for a rolling ball (Figure #6), the trough here might best be wider, with
shallower-angled walls, so as to re-catch most of the upwards-ejected moon
dust, as the dust settles back down, to lessen maintenance costs. “Break sticks” (or other restraining devices)
could thus be eliminated, although they could optionally still be used. A price to be paid for the use of the moon
dust, is that now abraded-off segments of a cargo vessel do need to be sifted
out of the moon dust, and the abraded-down stump of the vessel is now messier (dustier)
as well.
One MIGHT be able to eliminate out
of the design (or at least reduce in size), the “splash pond” and – or funnel,
but (safely) ONLY if one has excellent control of the incoming path, as well as
the incoming attitude of the cargo vessel, here. (The best approach attitude does include the
aft end being located at least slightly lower than the fore end). If the attitude is wrong, the
“snow-plow-like” moon-dust plows won’t work (for not being located at the
bottom of the dust-filled trough).
The other problem (only now to be
briefly discussed) is, the situation in figure #7 is nice and cozy, but how do
we “land” (touch down), so as to get into this cozy position, in the first
place? Search further above for
“Hershey’s Kisses” or for “dust anchor”, and you will see part of the answer. Think also of the tail hook on an aircraft
landing on an aircraft carrier. Here, we
replace the tail hook with a bushy tail, a tail-mop, or a tail-mop with “dust
anchors”, for a gentler initial landing, because of our high incoming speed. The scary possibility is that the tail-device
will bounce, torqueing the bullet-body around its “center of mass”, driving the
aft end of the bullet up, the fore end down, and initiating a tumble.
A good solution is to lengthen the tailhook-like device (make a large part of its length be “telescoping”). Now, the long lever arm increases the
resistance towards initiating spin on the bullet-plus-tailhook
(the spin inertia or angular momentum inertia of the entire body is
increased). Forward inertia of the
bullet, plus the drag of the tailhook device, combine
vectors to settle the bullet (in a good attitude) into the dust.
Figure
#8
Keep on mind that we have previously stipulated that
these cargo vessels are going to need to incorporate mechanisms for adjusting
(fine-tuning) trajectory and attitude.
These will most likely be cold-gas maneuvering jets. They can also be used for correcting tumbling
(and “fishtailing”) problems as well, at first-impact time, and surrounding
this time. However, reaction speeds of
such maneuvering jets would need to be exorbitantly fast, for this purpose, and
we wish to minimize the need for much propellant, as well. That’s actually the main motive for wanting
to use moon-surface decelerators in the first place.
It
would also be possible to add, spaced out over the outer surface of the bullet
shape, recessed wheels that only protrude
partially. As the vessel slows down,
added resistive braking could be used.
Such wheels could be used with or without moon dust. They’d obviously be seriously degraded by
abrasive moon dust, but the cargo vessels here envisioned, are sacrificial
anyway (are meant to be torn down for materials). If such wheels are included on ALL surfaces
of the bullet shape, we wouldn’t even need to worry so much about the proper
attitude of the bullet shape, as far as is concerned, which flank is “up” and
which flank is “down”.
If wheels, and no moon dust, are used, the “snow-plow”
shapes can, of course, be omitted. The tailhook can go to being a simple brush (no “Hershey’s
Kisses” style “dust anchors” make sense any more). One could then add “break sticks” (or other
restraining devices) into the design, as in Figure #6. In this case, the break sticks could be
placed clearly ABOVE the body of the travelling bullet shape, to be used
(broken) ONLY in case of “tumbling motion” starting in. In fact, two or more (vertically spaced)
layers of “break sticks” could be added, with stronger ones located higher up,
as safety measures against “tumbling”. In
this latter scenario of “break stick” use, having the vessel hit a fairly
precisely defined landing spot becomes more and more critical, in order to
avoid a chaotic landing, while still benefitting from the “break sticks”.
A Curved Decelerator
The entrance
to a curved decelerator will almost definitely require some sort of “splash
pond”, funnel, and–or some length of linear decelerator, before entering into
the curved decelerator. Either that, or we need absurdly high precision on hitting our
target. A funnel entrance to the curved
part could consist party (or largely or entirely) of a tunnel carved into the
mountains (ejecta walls) surrounding a circular crater. As one excavates and processes the
volatiles-containing materials in a permanently shaded crater, one will likely
need rock-and-soil-moving equipment located there, for this effort, anyway. It might be very efficient to work inwards
around the edges of the crater-fill material, moving the depleted materials
towards the crater walls. As part of
this effort, the depleted materials (or at least some of them) could be used to
shape a curved decelerator, curving around the inside of the crater walls.
Adding
more and more length to an existing linear decelerator is pretty trivial… One site-selects well for this (one doesn’t
site said short decelerator terminating into a mountain side). For doing the same with a curved decelerator,
for the option of later lengthening, one selects a crater that’s larger than
initially needed. But then the
curve-rate goes down, cutting back part of the benefit of a curved decelerator. That benefit is that centrifugal force can
provide part of our “coefficient of friction”, as the ball rolls around. (Perhaps better stated, put it this way: At least at the initial high speeds,
centrifugal force will push the vessel very strongly, into the curved
path-bottom, helping to provide friction).
No moon dust should be needed.
“Break sticks” (or other restraining devices) come back into the
picture, for preventing spin energies from going too high.
Getting
back to site selection (crater-size selection), one could select a decent-sized
(not too large) crater, and locate the initial entrance to the curve, perhaps a
bit on the high side. Drop the curved
path down over a gradient, so that, in the future, if desired, the path could
drop down to overlap the existing path, one layer lower (and–or further inward,
with a tighter radius), without any sharp angles in the path. Think of a spiraled snail shell here…
Other
options are possible, here, but to me, only the ball-shaped (spherical) cargo
vessel makes much sense for use in this context. “Break sticks” (or other restraining,
anti-spin devices) come back into the picture, as previously mentioned, and the
curved track (bobsled style or toboggan-racetrack-style) needs to be tilted up
and outwards. The “break sticks” tilt up
as well, approaching vertical, at least at the beginning of the track, with the
tilt diminishing later (at lower speeds).
A “roll out” apron or skirt is arrayed around the inner rim of the
track, which eases the job of gathering abraded-off remnants of the vessel, as
well as the abraded stub of the vessel.
It is here called a “roll out” skirt, simply because a ball will “roll
out” of the tilted path as soon as the centrifugal force is too low to pin the
ball to the outer wall, any longer.
Figure
#9
This concludes
the descriptions of ideas that are far-more directed towards high-G-forces
resistant cargo, than they are directed towards, first, bringing the G-forces
WAY down, then proving reliability and safety, and THEN, possibly using such
methods for bringing in passenger vessels.
Designs for Passenger-Rated Decelerators
The
entire focus of this over-all document here shifts radically now. Keep in mind, as usually, the main purpose of
this document is to fend off future “patent trolls”. Basic, fairly simple ideas are documented
here… Sometimes they are plausible, and
sometimes they aren’t. Some of today’s
implausible ideas will become practical in the future, though, with new
technologies, and especially with newer, better, yet still affordable materials.
This
is a good time to briefly look over above results, give them a sober, frank
assessment, run some more calculations, gather some more facts, and start a
fresh “go” at all of this, with an eye towards eventually carrying passengers.
Repeated/modified
from above:
High Speed: 8,213 feet / second initial “landing”
speed
Medium
Speed: 5,280 feet / second initial “landing” speed
Low Speed: 2,625 feet / second initial “landing” speed
For general comparison, the
speed of a gun-bullet is about 2,500 feet / second.
“Runway”
lengths (Limiting the list here for low-G only, for passengers):
High Speed Low G: “t” = 85.00 s, “d” 349,053 feet or 66.1 miles
Med Speed Low G: “t” = 54.65 s, “d” 144,276 feet or 27.3 miles
Low Speed Low G: “t” = 27.17 s,
“d” 35,661 feet or 6.75 miles
On
Earth, the longest paved runway (see https://www.telegraph.co.uk/travel/lists/shortest-airport-runways/and-the-longest-runway-/?wgu=275405_73669_15771129382853_16db357afd&wgexpiry=1584888938&WT.mc_id=tmgoff_paff-30828_subsoffers_basic_planit_us&utm_source=tmgoff&utm_medium=tmgoff_paff-30828&utm_content=subsoffers_basic&utm_campaign=tmgoff_paff-30828_subsoffers_basic_planit_us ) is 18,045
feet… * 1 mile / 5,280 feet = 3.42
miles long… 66 miles of runway on the
moon would be absurdly costly, and can be eliminated from our thinking (high
speed here was defined as Apollo-style “free return” orbit from Earth to moon
and back, w/o an “orbit insertion” burn at the moon). There is NO cheating the length of a
decelerator at a given incoming speed and a given maximum “G” force! 66 miles is out of consideration!
The
speed listed here as “medium” speed is a 69-mile-high Apollo-style orbit, which
is sensible for an incoming craft that will often be multi-purposed… Releasing small-sats, robot landers, and cargo vessels, for example. The lower orbit is also sensible for
tourists, who will want to loiter and sight-see (during a few moon orbits,
before landing). The “runway length” (27.3 miles
) is still prohibitive, but it might not have to be TOTALLY
prohibitive. The slowest listed incoming
speed wouldn’t save us much fuel (reaction mass), so let’s stop looking at that
slowest speed, and focus on the middle speed.
A 27.3
miles-long runway sounds very scary, so what can we do? The mooncrete-lined
“runways” described so far might be compared to concrete highways on Earth,
costs-wise. Per-mile costs of
a modern concrete highway:
https://blog.midwestind.com/cost-of-building-road/ says: “…for the production of a 4-lane highway, the cost
per mile will run between $4 and $6 million in rural or suburban areas…”
Now
on the other hand, consider per-mile costs of high-tension transmission lines: https://www.power-grid.com/2013/02/01/underground-vs-overhead-power-line-installation-cost-comparison/#gref says…
“A new 138 kV overhead line costs approximately $390,000
per mile…”
So QUITE clearly, we could save LARGE amounts of money, by
putting significant fractions of the length of our “runway” up above the
surface of the moon, suspended by wires or cables, on towers. So this is one of the ideas that will be
discussed in greater detail, below.
Another set of options to be explored below, could be
illuminated by some analogies. Target
practice aficionados (whether shooting bullets or arrows) know that a layer or
two of straw bales behind their paper bull’s-eye target will stop their bullet,
or stop their arrow. You can even fish
the bullet out of its path through the straw (retrieve the bullet) if you want
to. But that’s a lot of
concentrated-in-time “G” force on your imaginary little homunculus riding along
on the inside of your bullet! To take it
MUCH easier on your imaginary homunculus, you might want to take your 4 or 5 feet
of straw bales’ thickness, and shoot, instead, through 100 layers of cardboard
(or cloth, paper, etc.), with each layer of cardboard being separated from the
next, by 10 yards or so. Your imaginary
homunculus now gets a bit of a rough ride, from jack-hammer-like stacked-shocks
vibrations, but your homunculus doesn’t get turned into a flattened jellyfish
of squashed protoplasm. We could do a
similar type of thing with our passenger-containing moon-landing bullet.
We have already discussed slowing down our vessel with
clouds of moon dust, and we have already discussed “break sticks”, or more
complex restraining devices. In our
bullet-stopping analogy, the layer upon spaced layer of cardboard simply
becomes layer upon spaced layer of much-larger areas of some sort of
sacrificial material to be broken through.
These materials are arrayed in free space (up on pedestals or on
suspended cables) instead of in a trough.
Instead of sticks, they are circles, squares, rectangles, or some other
shape with enough area to encompass the entire cross-sectional area of our
passenger-craft bullet shape (only the bullet shape will be discussed in this
context).
When we were discussing sacrificial high-G cargo craft,
we didn’t care much about the outer surfaces of the vessel getting abraded
away. Things change, and they change a
LOT, now that we are targeting passenger vessels! Abrasion or erosion needs to be strictly
avoided! Also, we have a problem with
trying to control our vessel’s path (and attitude) as it “swims through” dust
clouds and-or impeding layers of “cardboard targets”, to coin a short-hand term
here. As we “swim through” these things,
it would be nice if our bullet was shaped at least vaguely like a fish, to
guide our course and attitude!
This can be done at the nose of the craft, by adding a
spear-point, like a narwhal’s tusk, or the nose of a swordfish. The spear is followed by a shallow-curved
dome, expanding in size as the distance from the spear-point increases. This is followed by a metal skirt, like the
metal skirt on a steamer
basket or metal colander with folding metal leaves (see https://www.bedbathandbeyond.com/store/product/zyliss-reg-stainless-steel-11-inch-steamer-basket/1010164354?skuId=10164354&&mrkgcl=609&mrkgadid=3253336594&enginename=google&mcid=PS_googlepla_nonbrand_kitchenfoodprep_local&product_id=10164354&adtype=pla&product_channel=local&adpos=1o2&creative=356249224553&device=c&matchtype=&network=g&gclid=Cj0KCQiAl5zwBRCTARIsAIrukdMgCnxUnGAqZGi1VXgkcneq8H18UBtk9fNVSMy0VQTl4B2K30_n6_MaAiBPEALw_wcB&gclsrc=aw.ds for a sample
image).
This
(above-described) arrangement can be moved (and firmly held in a desired
position) by actuators of any suitable type, with hydraulic actuators being your
best bet, with current technology.
Up-and-down motions are enough, for now (actuated ball-and-socket joints
are possible, and provide more freedom of movement, but are judged to be too
complex, costly, and high-maintenance, for this application). Up-and-down motion only is enough, perhaps,
but it would be HIGHLY desired, if the metal skirt (for providing motion and
protection at the same time) of this first stage is immediately followed by
another, similar stage (again with the metal skirt) that is actuated around a
rotational axis that is perpendicular to the first axis. That is, add the ability to swing your
nose-spear-tip left and right, to your ability to swing it up and down. Now, our “swimming fish” can point its nose
as is desired, to assist in course and attitude control.
The
above MIGHT be enough. If not, at the
aft end of the craft, we could add (quantity 6 might be optimal) fins that
normally hug the rear of the craft. When
needed, however, they can differentially be swung out (on one side but not
another) by actuators, to catch more dust (or “cardboard targets”) to add
additional course and attitude control.
OR, they can ALL be puffed further out, to slow down, or pulled in, to
speed up. For a visual analogy of these
rear fins swinging out, think of a scared fish or reptile puffing out (swinging
out) the free ends of its scales, to make itself appear larger and scarier to
an opponent.
All of this brings up a very important issue: HOW do we prevent abrasion? After all, moon dust is highly abrasive. And whatever our “cardboard targets” might be
made of (however soft they might be) doesn’t matter much, if we are (as we must,
for this whole scheme to be worthwhile) hitting the moon dust and the
“cardboard targets” at bullet speeds and higher. It would be nice if we had “super materials”
to use, to build our (“Star Trek” evoking) “deflector shields”! That is, for all of the outermost surfaces of
our front spear, dome-shield, and metal skirts, and for the rear deflector
fins.
As it turns out, “super materials”
(both extremely hard and impact-resistant) are a real thing! The reader is left to do their own internet
research (there’s plenty of reading material out there) concerning this, but
note, your best search-strings are “glassy metals” and
“amorphous metals”. A very short summary
is as follows: With current
technologies, some of the VERY best glassy metals are made of a wild variety of
different atomic sizes of many different types of metal elements. The wild riot of different sizes of atoms
prevents the normal formation of jumbled small crystals of metal, as is the
case with most metals and alloys. The requirement
for a wild variety of atom sizes, though, dictates that we MUST include VERY
expensive precious elements such as gold and platinum (for top-quality metallic
glass). That places the best glassy
metals out of reach for many potential users.
Top-quality glassy-metal tank armor for armies would work rather well, but
would bankrupt any user today. An
interesting link here (related to both glassy metals and space travel) is https://www.scmp.com/tech/science-research/article/1850863/metallic-glass-stronger-titanium-could-be-used-build-next .
By the time moon colonies have refined the “hard
landings” techniques described here (or similar), for cargo vessels, AND they’re
ready to try the use of similar technologies for passenger vessels, the mining
of asteroids may quite likely be well underway.
The likes of gold and platinum may become readily available in
affordable, higher bulk quantities, and our glassy-metal “deflector shields” might
become practical. So let’s proceed with
more fending off of the future patent trolls!
Now I trust that before we move on,
the above text for describing “fishy” attributes of our “swimming”
bullet-vessel are enough. Readers
desiring illustrations may email me at RocketSlinger@SBCGlobal.net . I’ve not bothered to add the needed drawings
clutter to add those, to bullet drawings below.
Parenthetically, I would add, please don’t ask me for the
gory details about which exact attitudes of the “fish-bullet” are desired, for
which kinds of attitude and course changes!
I’m trained as an electrical engineer, not a physicist. Intuitively, I believe that the nose should
be adjusted to point towards where we want to go towards. I also believe that the rear fins should be
deployed pointing towards the side that we want to be pointed towards (up,
down, sideways). This is on the theory
that the body will be hind-end-spun away from the side that we “deflect matter”
towards… The matter-pushing vector will
rotate us around the center of mass, to accomplish this. The spinning-around-the-center-of-mass idea
applies to actions taken at both fore and aft ends of the vessel,
actually. “Elements analysis” and
aerodynamics (dustodynamics for flying through dust
clouds?) would be needed to flesh this out, in more detail. Don’t ask me!
The
only other thing that I can add, with some confidence, is that one might best
plan to half-deploy ALL of the rear fins, in a balanced manner, as the default
plan. If we are BEHIND our planned
course, and want to go faster, we retract ALL of the fins. Conversely, if we are AHEAD of our planned
course (travelling too fast), we more-fully deploy ALL of the fins, in a
balanced manner, to slow down, aircraft “flaps” or “spoiler” style.
Interlude
follows for boring details and math… For
linear-style readers who like to read straight on through, from start to
finish, and ESPECIALLY for readers who don’t mind boring details and math,
please read straight on through. For those who want to skip such things,
please search for (or go to) “I
skipped the boring details and some math”.
Do we need to consider the
curvature of the moon’s roughly spherical shape, when designing our “runway”? The answer is “no”, but let’s take a quick
look at the math. The moon’s
circumference is generally accepted at 6,786 miles. Our targeted decelerator (“runway”) length is
27.3 miles, at medium speed and low “G”.
27.3 miles then is 27.3 / 6,786 miles = 0.4 %, 0.4 % * 360 degrees = 1.4 degrees out
of 360 degrees dropped over 27.3 miles…
This can be safely ignored. Done!
A 27.3 -miles-long runway
won’t be built cheaply! So we MUST cut
costs wherever it can be done safely!
Parts of it are just dust clouds, parts of it are strung up on cables,
and so forth. To allow us to get a
better intuitive feel for what might be optimal, a table of speed-v/s-distance-along-the-“runway”,
all assuming pulling 3 Gs all along, would be very
handy. Let’s build the table. 0 (zero) miles and starting-speed of 5,280 feet / sec is the start, 27.3 miles
and zero speed is the finish. A
gun-bullet-speed of 2,500 feet / sec makes a handy reference point.
Deriving a speed at (for
example) 1-mile increments along the 27.3 miles is rather painful
mathematically. It is easier to take the
below math results (repeated from far above) and work in time-increments from
there.
Medium Speed Low G: “t” = 5,280 feet / second * 0.01035
sec2 / ft
= 54.65 seconds (Added
comment: 0.01035 sec2 / ft = 96.6 ft / sec2)
So let’s start at 0 seconds and add 5 seconds at
each step, to get to 55 seconds.
0 (zero) seconds, speed is 5,280 feet / sec.
In 5 seconds we decelerate
by (96.6 figure is derived far above) 96.6 ft / sec2 * 5 sec = 483 ft / sec, so our current
speed is 5,280
ft / sec minus 483 ft / sec = 4,797 ft
/ sec.
5 seconds after that (total
10 seconds), we are starting this next 5-second increment of deceleration at a
starting speed of 4,797 ft / sec (from above), so we do the math again, and it is
clear that we drop another 483 ft / sec for every new
5 seconds of time expired. So then…
0 (zero) secs, 5,280 feet / sec.
5 secs, 4,797 ft / sec.
10 secs, 4,314 ft / sec.
15 secs, 3,831 ft / sec.
20 secs, 3,348 ft / sec.
25 secs, 2,865 ft / sec.
Gun-bullet-speed of 2,500
feet / sec reference point.
30 secs, 2,382 ft / sec.
35 secs, 1,899 ft / sec.
40 secs, 1,416 ft / sec.
45 secs, 933 ft / sec.
50 secs, 450 ft / sec.
54.65 sec, 0.0 ft / sec (Assumed / interpolated).
55 secs, -33 ft / sec. (Rounding error; call it zero)
Now let’s recall from far
above that Distance = t v (mean).
So… Averages fall smack in the middle of
start-speed and end-speed, basically… On
odd-numbered entries, then, we can just use the middle entry from previous
entries, for average speed… 5 secs is
the ave-speed for 10 secs, 10 is the ave-speed for 20, etc.
Time
Speed Distance
0 secs, 5,280 ft/
sec, 0 distance.
5 secs, 4,797 ft / sec, average speed = (5,280 + 4,797) / 2 ft
/ sec = 5,038.5
ft / sec for v
(mean) ; * 5 secs = 25,192.5 feet
10 secs, 4,314 ft / sec, 4,797 ft / sec * 10
secs = 47,970 feet
15 secs, 3,831 ft / sec, ave = (5,280 + 3,831) / 2 ft / sec = 4,555.5 ft /
sec for v (mean) ; * 15 secs = 68,333 feet
20 secs, 3,348 ft / sec, 4,314 ft / sec * 20
secs = 86,280 feet
25 secs, 2,865 ft / sec, ave = (5,280 + 2,865) / 2 ft / sec = 4,072.5 ft /
sec for v (mean) ; * 25 secs = 101,813 feet
Gun-bullet-speed of 2,500
feet / sec reference point.
30 secs, 2,382 ft / sec, 3,831 ft / sec * 30
secs = 114,930
feet
35 secs, 1,899 ft / sec, ave = (5,280 + 1,899) / 2 ft / sec = 3,589.5 ft / sec for v (mean) ; * 35 secs = 125,633 feet
40 secs, 1,416 ft / sec, 3,348 ft / sec * 40
secs = 133,920
feet
45 secs, 933 ft / sec, ave = (5,280 + 933) / 2 ft / sec = 3,106.5 ft / sec for v (mean) ; * 45 secs = 139,793 feet
50 secs, 450 ft / sec, 2,865 ft / sec * 50
secs = 143,250
feet
54.65 sec, 0.0 ft / sec, ave
= (5,280 + 0) / 2 ft / sec = 2,640 ft /
sec for v (mean) ; * 54.65
secs = 144,276 feet
Now repeat the above table
for time-speed-distance, with the calculations clutter cut out…
Time Speed Distance
0 secs, 5,280 ft/
sec, 0 distance.
5 secs, 4,797 ft / sec, 25,192.5 feet
10 secs, 4,314 ft / sec, 47,970 feet
15 secs, 3,831 ft / sec,
68,333 feet
20 secs, 3,348 ft / sec,
86,280 feet
25 secs, 2,865 ft / sec, 101,813 feet
Gun-bullet-speed of 2,500
feet / sec reference point.
30 secs, 2,382 ft / sec, 114,930 feet
35 secs, 1,899 ft / sec, 125,633 feet
40 secs, 1,416 ft / sec, 133,920 feet
45 secs, 933 ft / sec,
139,793 feet
50 secs, 450 ft / sec, 143,250 feet
54.65 sec, 0.0 ft / sec, 144,276 feet
Now repeat the above table,
adding miles (5,280
ft/mile)
Time
Speed Distance
0 s, 5,280 ft/s, 0 distance, 0 ft,
0 miles.
5 s, 4,797 ft/s, 25,192.5 ft,
4.77 miles
10 s, 4,314 ft/s,
47,970 feet, 9.09 miles
15 s, 3,831 ft/s,
68,333 feet, 12.9 miles
20 s, 3,348 ft/s,
86,280 feet, 16.3 miles
25 s, 2,865 ft/s, 101,813 ft, 19.3 miles
Gun-bullet-speed of 2,500 ft/s reference point.
30 s, 2,382 ft/s, 114,930 feet, 21.8 miles
35 s, 1,899 ft/s, 125,633 feet, 23.8 miles
40 s, 1,416 ft/s, 133,920 feet, 25.4 miles
45 s, 933 ft/s, 139,793
feet, 26.5 miles
50 s, 450 ft/s, 143,250
feet, 27.1 miles
54.65 s, 00 ft/s, 144,276 feet, 27.3 miles
So our total “runway” length
is 27.3 miles, with the vast majority of it being at high speed, and a small
part at the end, being at slow speeds.
Let’s just do a little bit more “boring math” before we start looking at
some (at least tentative) engineering conclusions.
What sort of drop
(due to the moon’s gravity) might we be looking at, during these approximately
55 seconds? Now, recall that our design
will call for a “fish-bullet”, which can “swim” by changing its shape (point
its nose, and deploy radially-arranged, outward-pointing spoilers on its
rear). So, by deflecting material (dust
in dust clouds, and speed-impeding layers of “cardboard
targets”, etc.) downwards, creating an upwards vector, we can constantly
counteract the moon’s weak gravity. Our
flight path can deviate from being totally straight, and be some sort of (at
least mildly curved) upward or downwards or sideways curved path, at our
desire, and under our control. We should at least
do SOME amount of math, and build SOME sort of minimal table, though, to give
us an informed grasp of “what our fish-bullet wants to do”, ignoring our
interference (path deflections).
The moon’s gravity is 0.1654 “G” =
5.33 ft / sec2 …
Assume that we start (as determined by previous rocket and
cold-gas-thrusters blasts; AKA orbital maneuvers) with zero velocity upwards or
downwards with respect to the moon’s surface.
Distance is average-speed (half-speed in this case) times “time” as
usual.
Time . . . . . . . . . . . . . . . Speed . . . Distance
‘0 . . . . . . . . . . . . .
. . . . 0 ft/s . . .
0.00 ft
‘1 s …
1 s * 5.33 ft/sec2 = 5.33 ft/s 2.67 ft
‘2 s …
2 s * 5.33 ft/ sec2 = 10.66 ft/s 10.7 ft
‘3 s …
3 s * 5.33 ft/sec2 = 16.0 ft/s 24.0 ft
‘4 s …
4 s * 5.33 ft/sec2 = 21.3 ft/s 43.0 ft
‘5 s …
5 s * 5.33 ft/sec2 = 26.65 ft/s 66.6 ft
… (take bigger
time-steps here on in) …
‘10 s … 10 s * 5.33 ft/sec2 = 53.3 ft/s 267 ft
‘15 s … 15 s * 5.33 ft/sec2 = 80.0 ft/s 600 ft
‘20 s … 20 s * 5.33 ft/sec2 = 107 ft/s 1,070 ft
‘25 s … 25 s * 5.33 ft/sec2 = 133 ft/s 1,663 ft
‘30 s … 30 s * 5.33 ft/sec2 = 160 ft/s 2,400 ft
‘35 s … 35 s * 5.33 ft/sec2 = 187 ft/s 3,273 ft
‘40 s … 40 s * 5.33 ft/sec2 = 213 ft/s 4,260 ft
‘45 s … 45 s * 5.33 ft/sec2 = 240 ft/s 5,400 ft
‘50 s … 50 s * 5.33 ft/sec2 = 267 ft/s 6,675 ft
‘55 s … 55 s * 5.33 ft/sec2 = 293
ft/s 8,058 ft
In conclusion (from the above), the downward vector from
the moon’s gravity (in any schemes of dust clouds, “cardboard targets”, etc., for
parts of a “runway”) must be nearly-constantly corrected. Every 1 to 3 seconds or so (at least until
the vessel makes some sort of solid contact with the moon’s surface, or
extensions of the moon’s surface), we’d better take that downward speed and
“nip it in the bud”, before it builds up too much! Let’s wait (till further below) to reach more
engineering conclusions.
Now as a bit of mostly-gratuitous math (as a refresher
course, too), let’s see how we would go about (with or without looking at the
above table) figuring out “exactly how long would it take us to drop 400 feet
in the moon’s gravity”? We COULD use interpolation
to get an APPROXIMATE answer, perhaps (I tried it, and it was messy and results
were significantly wrong), but that would require building the table first,
anyway. Let’s see how we would do it
“from scratch”.
Distance = t v (mean)
=
t * initial velocity / 2
What
is our velocity by the time that we have dropped 400 feet?
after 1 sec, “V” ft / sec = 1
sec * g ft / sec2
after 2 sec, “V” ft
/ sec = 2 sec * g ft / sec2
after 3 sec, “V” ft
/ sec = 3 sec * g ft
/ sec2
after “X” sec, “V” ft / sec = X sec
* g ft / sec2 , so…
Just do it iteratively again…
after 1 sec, 5.33 ft / sec2 * 1
sec = 5.33 ft/sec; “d” = 1 sec * ( 5.33 ft/sec / 2) = 2.665 feet
after 2 secs, 5.33 ft / sec2 * 2
sec = 10.66 ft/sec; “d” = 2 sec * ( 10.66 ft/sec / 2) = 10.66 feet
after 3 secs, 5.33 ft / sec2 * 3
sec = 15.99 ft/sec; “d” = 3 sec * ( 15.99 ft/sec / 2) = 23.99 feet
…
Generalizing for this exact scenario,
after X secs, Velocity = 5.33 ft / sec2 * X sec = ( 5.33 * X ) ft/sec;
“d” = “400 feet” = X sec * (( 5.33 * X ) ft/sec / 2) = 400 feet
400
feet = (X2 feet * 5.33 / 2)
800
feet = (X2 feet * 5.33)
800 /
5.33 feet = X2 feet
150
feet = X2 feet
X =
square-root of 150 = 12.3 seconds
Double-check
this for sanity!
after 12.3 secs, 5.33 ft / sec2 * 12.3 sec = 65.6 ft/sec; “d”
= 12.3 sec * ( 65.6 ft/sec / 2) = 400 feet; check!
Now it is time to dispense with the math, and return to engineering ideas.
“I skipped the boring details and some math” search-string is here…
Start in from here on down again, please!
If
we’ll examine the above result summaries, keeping in mind the benchmark
comparison to a gun-bullet speed… And
just HOW MUCH damage the kinetic energy of a bullet does, upon impact… We might want to think about using dust
clouds (or clouds of dust mixed with some other travel-impeding matter) for
long enough to cut our speed down to about half of the speed of a bullet,
before we make ANY kind of contact with moon-surface-mounted deceleration
devices. So that
knocks about 25 miles off of the length of our “runway” here.
We
have already discussed dust-clouds enough, both here, and surrounding Figure #1
at http://www.rocketslinger.com/Ping_Pong_ME/ , so
that little remains to be said concerning that.
Enough “defensive publishing” (concerning that) has probably been done
already. So, the few following comments
are (mostly) merely for the sake of “complete coverage”.
The
further away our moon-dust-launchers are, from the vessel’s path, the more that
the “throw cones” (of dust) will start to lose focus on the path of the vessel
(the less efficient that the thrown-dust scheme becomes). On the other hand, if the dust-throwers get
TOO close to the intended path, we risk collisions! So we have to find a balance. And clearly, a high premium is thrown onto
the desirability of a precisely controlled flight path. Dust-throwers could be located up on top of
suspended wires (cables), for optimal placement, regardless of deviations in
the terrain (moon-ain? Lunain?) below
the cables. That should be kept in mind,
as we discuss tower-cables and cable-mounted decelerator devices further below.
Frictional
heat build-up (just like on a heat shield of a spacecraft re-entering the
Earth’s atmosphere) will be a problem, as we fly our vessel through dust
clouds. SpaceX briefly toyed with
“transpiration cooling” for cooling a spacecraft’s
skin, during re-entry. More design ideas
associated with this particular idea are detailed at http://www.rocketslinger.com/Psv_Tgt_Fsw/ (the same
document can also be found at https://www.researchgate.net/publication/331556573_Designs_for_Passively_Thermally_Gated_Fluid_Flow_Switches ), and these
ideas could be used here, when slowing down by slamming through dust clouds. The ideas there might need to be modified for
the use, here, of glassy metals instead of stainless steel, there. For melting points of glassy metals, after a
cursory internet search, I find very little.
A high melting point does NOT seem to be a commonly cited benefit of
glassy metals! One’s best approach may
be to take SpaceX’s “stainless steel sand which” approach, add PLENTY of
transpiration cooling (again, see http://www.rocketslinger.com/Psv_Tgt_Fsw/ ), and then add a
layer on the outside of the stainless steel, of glassy metal for mechanical
resistance to abrasion. One would have
to over-cool the underlying layers to protect the (outermost layer of) glassy
metals from melting. The required amount
of cooling fluid (liquid nitrogen perhaps?) might be too large for this whole
idea to be practical. Analysis is
clearly needed on that point!
Getting
back to over-all design engineering here, I do not know (nor do I know how to
calculate) how much dust (or other impeding matter) we’d have to throw up, into
the path of our vessel, to provide a fairly steady 3 G of deceleration over a
stretch of 25 miles (see above), so as to decelerate our craft to low-enough
speeds, that it could safely start making more-solid contact with
moon-surface-mounted decelerator devices.
Frankly, now that the calculations are done, I doubt that this whole
scheme can be made practical (economical) for passenger craft. The further-above ideas concerning high-G
(semi-sacrificial) cargo craft remain quite attractive, for practicality, in my
opinion. Low-G passenger craft do not! That is, not as anything near a “total
solution”, certainly. We could kill SOME
speed using dust clouds, and then land conventionally, under rocket power, as a
step towards saving SOME rocket fuel.
Still,
let us continue. Some of the below ideas
and drawings will possibly help better document (flesh out) cargo-craft-related
design ideas. The more ideas (no matter
how implausible today) that we describe, and the more details that we provide
(within reason), the more that we can fend off tomorrow’s patent trolls! And enable future, affordable space
travel! So let’s continue!
Tower-top-mounted
high-tension cables can be mounted on the moon, with decelerator devices
mounted on the wires. With the moon’s
weak gravity, lack of winds, storms, strong earthquakes, etc., tower-building
will be, in some ways, easier than on Earth.
Temperature extremes are worse, though, and, of course, human workers
need a LOT more protection! But it could
be done!
The
moon’s real estate costs (clutter of surrounding, expensive real estate that
needs to be bought out for siting construction work) is way-way low, and will
remain that way for quite a while! So we
can be as generous as we want to be, in putting up many-many “guy wires”, to
give us strength, without having to over-do on the towers. Guy wires will be needed to countervail
against the weights that we want to suspend, and against stresses (forces)
exerted on these suspended decelerator devices, as vessels pass through.
The
below drawing assumes TWO lines of towers, suspending two parallel main cables. In between these cables, there are cross-cables. The middles of the cross-cables will be
routed through rigid pipes (or some other hollow, solid, long element). Rigid pipes will stay fairly level, so long
as the suspended cross-cable is properly adjusted (located in the sagging
middle of the cable, with the cable-ends both located at the same vertical
elevation). Any of many different types
of decelerator devices can now be located on top of these pipes. Note that in the top-down view for the
drawing below, the main cables will sag downwards in between towers, due to
gravity pulling these cables down. This
vertical sag isn’t visible to us in our top-down view. What IS visible to us, is inward sag (each
side-cable towards the other) caused by the weights of the cross-cables, with
their pipes that bear the weight of the decelerator devices.
The
drawing assumes that the vessel travels from left to right, as it is slowed
down. If (as will usually be the case
here) deceleration is “lumpy” (non-linear, in short impulse-shocks, one impulse
per each decelerator device), then we will want to space our decelerators
fairly evenly (assuming that they are fairly evenly matched in the magnitudes
of the impulses that they impart), but NOT over distance! We will want to space them evenly in TIME,
instead, for a more-uniform average deceleration rate! So to the left (fast vessel travel), they are
more widely spaced than to the right (slow).
Figure
#10
The
cross-cables (shown routed through pipes color-coded as purple) are tightened
the most (to a highest tension) when they are closest to the middle, between
two towers. As these are located closer
and closer to a tower, these cross-cables should be more and more
slack-tensioned. This will compensate
for the vertical “gravity slack” (between-towers droop) in the main cables from
tower to tower. With abilities left in
the system, to fine-tune the cross-cables tensions settings, the pipes should
be able to be arrayed so that they are very, very closely aligned to all be in
a straight line (all at the same vertical height off of the moon’s surface, or
at a fairly precisely controlled tilt, with or without any built-in, controlled
or desired curvature rate, as we travel with the vessel). Middle-most cross-cables being most tightly
strung, these will pull the main cables closest to each other, as is shown in
the drawing above.
What
is NOT shown in the above conceptual-only drawing (to reduce visual clutter),
is that many design-types of cable-top-mounted deceleration devices would
benefit from a mounting PLATFORM, instead of just a mounting pipe. In many cases, these devices will be mounted
on a platform spanning TWO pipes, for better mounting stability. The drawing only shows ONE pipe per
variably-spaced location, to reduce visual clutter.
One small detail about where the cross-cables
meet the pipes: If the pipe simply ends,
at an unmodified sudden termination (especially with sharp edges), then any
rocking, swaying, or sliding motion (as induced, for example, by the passage of
a being-slowed-down vessel) of the pipe with respect to the cable, then the
sharp edge of the pipe will tend to fray (and eventually cut) the cable that
passes through the pipe. The pipe, here,
should be joined to an outward-flaring “bugle horn”, shall we call it? When there are TWO pipes, firmly fastened
(disallowing pipe spin), the bottom of the “bugle horn” can be lopped off, to
form what essentially could be called a pipe-v/s-cable, motion bearing. If the decelerator device calls for only ONE
pipe, with the pipe free to spin, then the “bugle horn” should NOT be lopped
off, but should surround the cable by 360 degrees.
Figure
#11
As
previously briefly mentioned, the use of cables on towers will allow us to
route parts of the “landing strip” up above raw, naked, un-improved terrain (or
moon-ain, whatever you want to call it). Well, just like on Earth, a crude access road
for towers-and-cables maintenance would be nice, but beyond that, the moon’s
surface wouldn’t require much expensive modification. If optimal site selection (to include close
proximity to where our settlement is located) allows it, we’ll want the
flattest territory available. If not,
some of the obstructing highest hills might need to have their tops knocked
down. For SOME parts of the route, with
any luck at all, we could skip the towers and cables, and mount the
decelerating devices on low to medium-tall, solid pedestals.
I
trust that none of the above deserves additional drawings. As usual, if more drawings are needed for
clarification, please email me at RocketSlinger@SBCGlobal.net … The same applies as
we continue below…
OK
then… What all different kinds of
decelerator devices might be mounted on cables?
Moon-dust-throwers, sure, but those have already been thoroughly
described.
Here’s
another idea that I consider highly implausible (too expensive), but let’s just
get it out of the way. How about
electromagnetic mechanisms that mate (without physical contact) to other
electromagnetic mechanisms in the vessel that’s being slowed down? “Levitating train” style? “Linear hysteresis brakes”
style? AKA “eddy current
brakes”? See https://www.globalspec.com/learnmore/motion_controls/clutches_brakes/linear_brakes for example. Also https://en.wikipedia.org/wiki/Eddy_current_brake
. In my opinion, these would be
too expensive and too heavy, to fill our needs.
The gap (spacing) between the vessel, and the cable-mounted brakes,
would need to be implausibly small, to be efficient, I think, as well.
How about a
mostly-self-contained moon-dust-recycling fountain? Most of us are familiar with decorative
water-recycling fountains, or even chocolate-syrup fountains. Do the same with moon dust (or other
travel-impeding matter or mixture). A
closely-co-located hopper-bin contains reserves of moon dust. The reserves will need topped off, as moon
dust is lost to passing vessels. An
uploader (Archimedes screw augur might be best, with the screw perhaps plated
with glassy metals for erosion resistance) moves dust (when needed) up to the
top of a “picture frame” (large rectangle), or to the top of a one-side-open,
square-cornered “C” shape (think of a bar clamp). Another augur then moves the dust across the
top-bar. Dust flows through gaps in the
bottom of the top-bar. A flowing sheet
of moon dust is thus presented to being-slowed-down passing-through vessels. A
bottom “V” shaped trough, with another augur at the bottom, collects and
recycles falling moon dust that is NOT blown off course by vessel traffic. Energize the augurs only when needed, of
course. Done!
Yet
another alternate idea: Take the
“picture frame” as described immediately above, and fill the frame, not with a
flowing sheet of moon dust, but, instead, with what we have previously called
(shorthand from further above) a “cardboard target”. These targets could be made out of literal
cardboard, sure, but that’s not a good material to be used on the moon. Plastics or other synthetics (that can be
glued, or re-molten and reprinted using 3D printing), perhaps containing at
least some moon dust, or thin-thin sheets of aluminum, or synthetics clad with
thin aluminum for moon-weather (sun, heat and cold) resistance… Or thin plaster. These ideas sound more plausible. These “targets” may be more solid, or more
fabric-like, as is practical. Robots (or
other automation) can perhaps make repairs (or replacements) to the targets,
between vessel passages, in an affordable fashion. Maybe!
One
slight variation to the above would be a “double target”. Think of a belt sander. Two rolling cylinders (at least one of them
powered) cycle the belt, round and round, as an option, but only if we want to
make the belt large enough to accommodate several holes before needing a fresh
patch job. Put a giant “belt sander” up
there, allowing the vessel to pass through both layers. Outside of the
vessel-passing-through areas of the belt, beef up the belt to make it stronger. Now we can take the belt down between
passages of the vessels, for repair or replacement. This just MIGHT be a more affordable way to
do things, in a highly implementation-details-dependent manner.
Somewhat
slightly parenthetical comments follow:
To whatever extent that these decelerator devices deliver discrete blows
to the passing-through vessel… This
would include ALL of the ones listed here, excluding only the blown-dust “dust
cannons” and the electromagnetic (“hysteresis brakes”) methods… We must concern ourselves with HOW MANY of
them we need. We have already remarked
that they should be nearly evenly spaced out with respect to TIME OF PASSAGE,
and not to linear-distance spacing.
Using “logic by extremes”, we can imagine that one VERY SHARP blow to
the vessel every 5 seconds endangers the vessel entirely too much, and that one
blow per every 100 milli-S (one 10th of a
second) is entirely too expensive (too many decelerator devices). What is the balance here; what is the optimal
frequency of impulse-blows? This is an
important question!
I
would speculate that 10 Hz (10 times per second) is on the low end. 20 Hz, perhaps, if we can afford
it. From far above, we built a
speed, time, and distance table, and concluded that (if we want to slow down to
roughly half the speed of a gun-fired bullet, before making any sort of solid
contact with moon-surface-mounted deceleration devices) we might want to
suspend our deceleration devices up, for about 25 miles out of our 27.3 total
miles. That is, roughly 40 seconds out
of our total travel-time of 55 seconds.
Speculating
further, perhaps for 20 of our first 55 seconds (for the first 16 miles), we
could use “dust cannons”. Dust blown in
this manner needs re-gathered and-or replaced, makes this rather painful, of
course… That leaves another (yes, very
speculative) 20 seconds of “impulse blows”.
That’s 200 discrete decelerators at 10 Hz, and 400 of them at 20
Hz! So you can see ONE reason why I am
skeptical about the whole idea here… But
let’s march on…
The
final category of discrete decelerator devices that I will now describe, do
deserve some drawings. They were
previously mentioned and called “guitar picks”, much further above (in the
cargo vessels category). Each such
discrete device could be mounted on ONE single suspended cross-pipe. The pipe would be left free to rotate (as a
bearing), with it being biased into a preferred position by hanging-down
weights (a pipe filled with moon sand, for example). Pointing upwards (tilted away from the
oncoming vessel) would be our “guitar picks”, made out of stiff but flexible
material, such as fiberglass, for example.
The guitar pick’s vessel-contacting tips might best terminate into
brush-bristles, to minimize damage to the hull of the passing,
being-slowed-down vessel.
Figure
#12
Note
that above, one more outer pipe is added, so that there will be a
motion-bearing between the inner and the outer pipe. This will cause less wear and tear on the
cable. Some lubrication there would be
nice, if one can be formulated to withstand the harsh environment. There will also then be less resistive force
(including rotary inertia) keeping the “guitar pick” too-firmly in the path of
the passing vessel. It does mean that
the “bugle flares” at the inner-pipe ends (or, at least at one pipe-end per
pipe) will need to be removed and replaced, every time that an outer pipe is
replaced.
Note
that so far, we have stipulated that the “guitar pick” method (with the
bristles at the tips) might best be reserved for speeds well under the speed of
a gun-bullet. Experimentally, we might
want to slowly creep (this method) up towards higher speeds. But most of us have seen high-speed photos
and slowed-down films of gun bullets doing their highly destructive “things”,
so we have to remain very skeptical here, still. Constant repairs and replacements for
high-speed-impacted “guitar picks” looks prohibitive. But what if some better “super materials” are
invented in the future? Then the above
(and continued below) ideas become far more viable, perhaps! If people can speculatively design “space
elevators” using materials that don’t economically exist, yet, then we can do
the same thing with giant guitar picks! Robotic repairs to guitar picks might also
help to make these ideas more plausible.
Perhaps we could even include methods of having feedstock materials and
a 3-D printing mechanism at the bases of the “guitar picks”. The pick can now “grow” (self-heal its
damage), just like a fingernail!
Next,
here is a side view of such a guitar-pick.
Note that it would likely be highly desired (for more-discrete, refined
and rapid vessel-path-and-attitude adjustments) to break the “guitar pick” into
multiple independent segments. I say
that intuitively, without certainty, and I do NOT know how to do the physics or
simulations! It is possible that the
“spinning around the center of mass” problem, after the vessel is hit
off-center, is worse than any benefit here, possibly. It is left as a mental-visual exercise to the
reader, to alternately envision the “guitar pick” as being one solid piece,
instead of as is shown below.
Figure
#13
In
addition to a bottom guitar pick (vitally essential for deceleration), it would
be VERY highly beneficial to mount UPPER guitar picks as well. These may or may not need to be designed to
touch the passing-through vessel frequently.
If one wants frequent touching, locate them closer, of course. If one wants less-frequent touching, leave a
bigger gap. If a large gap is left, then
the upper guitar picks will serve ONLY as a safety measure, to quickly correct
any vessel that starts to “snag” on the bottom guitar picks, causing the aft
end of the vessel to start heels-over-head “tumbling” or “somersaulting”. If that starts to happen, the
downward-pointing guitar picks will quickly correct the “tumbling” motion.
Since
“lift balloons” won’t work on the moon, and pulley-operated gravity-inverting
ropes or cables would be a mess, just about the only sensible option that we
have left, to upward-bias the topside “guitar picks”, is to run another TWO
sets of cables up top, as is shown below.
Then use mechanical (or some other type of springs? Implausibly!) tension springs.
Figure
#14
The
above drawing is “conceptual only”…The vessel should be perhaps a wee tad
larger, or the top guitar picks should be closer, for better guarding against
“tumbling”, I suspect. The gap is
(probably) shown being too large.
An
end-on view of the above is easy enough to provide, and might provide more
clarity, so here it is, below…
Figure
#15
Summarizing
some of the above, the bottom “guitar picks” are vitally essential, for keeping
on “batting upwards”, the vessel, so as to counteract the moon’s gravity, as
well as slowing down the vessel. The
top-most “guitar picks” are perhaps SOMEWHAT less essential, but probably not
much so. They are needed to near-immediately
correct any “tumbling” problems.
At
(probably) even less urgency, sideways “guitar picks” could be provided as
well. Vertical cables, there, would
replace horizontal cables… OR, towers
could do the same jobs (as the vertical cables). Tension springs (not gravity and biasing
masses) would again be used. All else
would be highly similar to the two figures immediately above, except turned
sideways. Side “guitar picks” would
near-immediately correct “fish-tailing” errors, in the vessel travel path. If “guitar picks” are used on top, bottom,
and both sides, what is shown above, for top and bottom, would need to shrink,
of course, to make room. All this is
left as mental and visual exercises for the reader.
What
happens after the vessel is slowed down to a near-crawl, relatively? At the last few hundred
feet of the “runway”? Well, it is
possible (but not plausible) that the main side cables (see Figure #10; the
side cables are where the cross-cables are mounted to, with the cross-cables
mounting our deceleration devices) could be “beefed up”, towards the end, and a
flat, solid road-bed
(suspension bridge style) could be added here.
To make this possible, the vessel would have to be equipped with landing
gear (wheels). Wheels deeply embedded
into the vessel, with only a bit of wheels protruding, permanently (not
deployed only for “landing”), is not a plausible scheme, since horrible damage
would be done to the wheels by any of the deceleration devices described above
(with the exception of electromagnetic options, which are judged to be too
expensive).
So… Could we deploy retractible
(protected) landing gear rapidly enough, between the deceleration-devices phase
of “landing”, and the REAL landing, on a roadbed? It is possible, but highly improbable, in my
opinion. Wheels deployment speed here
would have to be ridiculously fast. A
proper term might be “laughable”, actually!
That
leaves us one final, plausible ending for this scheme: At the final, slowest speeds, on could add an
upward curve or deflection, to the “runway”, ski-jump style. The vessel is now sent at least slightly
upwards, and the aft end swings below the fore end. The “ski jump” (up-ramp) would be nice, but
isn’t absolutely needed. Perhaps 100 to
200 feet (or so) above the moon’s surface, though, the vessel DOES need to come
off of the last deceleration devices, with SOME significant remaining speed… A few hundred feet per
second, perhaps.
And
now, the vessel can fire up its attitude-controlling jets or rockets (typically
cold-gas jets), and its main aft rocket engines, to make a SpaceX-style
(conventional) retropulsive landing. MUCH fuel would be saved by this whole
scheme!
Once
again, I believe that the high-G cargo delivery ideas are plausible, but the
passenger-craft ideas are NOT plausible, with current materials and
technologies. ALL of the ideas are
included here for completeness, and for fending off the “patent trolls”!
I have
no special expertise or any more plausible ideas concerning any associated
matters here, so I will sign off at this time.
This concludes my ideas as of this time.
Once again, comments or questions (or idea contributions) are welcomed
at RocketSlinger@SBCGlobal.net …
Stay
tuned… Talk to me! RocketSlinger@SBCGlobal.net
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